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The speedometer is kind of... looping itself?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by BeamE, Feb 4, 2016.

  1. FalloutNode

    FalloutNode
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    You don't get it dont you.
     
  2. KennyWah

    KennyWah
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    ... um it's not a bug it's a lacking feature
     
  3. FalloutNode

    FalloutNode
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    You also don't get it.
     
  4. Narwhal

    Narwhal
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    lolwut. explain please. dont just say "You dont get it". enlighten us would you? The engines not overheating isnt a bug, its a feature that has yet to be implemented.

    OT
    glad the devs are hard at work fixing bugs. it must get a little tedious though.
     
  5. FalloutNode

    FalloutNode
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    In that post i said "fixes".
     
  6. Narwhal

    Narwhal
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    how does one fix a non implemented feature though? Its simple, you CANT because its NOT in the game yet.
     
  7. FalloutNode

    FalloutNode
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    "fixes"
     
  8. Deleted member 126452

    Deleted member 126452
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    STOP IT, DAMMIT! Wait for tdev to explain that.
     
  9. KennyWah

    KennyWah
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    Can you just shut up.

    Your trying to defend your nonsense.. it's an unimplemented features not a bug not something that needs fixing but need implementation, to be developed.
    --- Post updated ---
    You want to bring bs technicalities when you said what you said

    While your at it maybe you can spell "Which" properly if your gonna be annoying and technically incorrect there is more where that came form

    If it's not broke don't fix it...

    If it doesn't exist then create it.

    Reality is no one gets you

    Post a suggestion for implemention In the ideas/suggestions section. Don't call it a bug, after you can complete those two steps and not be annoying about it you can expect people to get you.
     
    #29 KennyWah, Feb 5, 2016
    Last edited: Feb 5, 2016
    • Like Like x 6
  10. SixSixSevenSeven

    SixSixSevenSeven
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    for the apparently oblivious. Quotes imply sarcasm. Fixes being quoted implied that it's not a fix and actually a feature yet to be added.
    Christ almighty. Didn't need half a page of argument over it.
     
  11. KennyWah

    KennyWah
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    Doesn't change the fact that he is trying to be annoying with the whole You don't get it crap. Right after he did say hotfix like its some small little tiny line of code that happens to be poorly written than can magically add the feature into BeamNG, he also did in fact say bug. no quotations can change that.

    I don't care how far I am taking this it is freakin' annoying how he has to be like "You don't get it" when he clearly failed to make any sense. Being sarcastic about it doesn't even make sense anyway.


    Can you "Fix" the no toggling sirens bug? Can you release a hotfix @BeamNG

    Still doesn't really change the fact that I sound like an utterly annoying moron saying it like that.
     
  12. Deleted member 126452

    Deleted member 126452
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    The bug that makes all stock cars have the same sound is really annoying either.
    You're right. It's really annoying, even when you do it yourself. And now I seem to be copying you really badly. I think I have too much spare time.
     
    • Like Like x 1
  13. KennyWah

    KennyWah
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    I just DIY mod the sounds to my own liking..
     
  14. Deleted member 126452

    Deleted member 126452
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    How does one sample a sound? Porsche 911 sound for the SBR4 would be great, even though that'd have two cylinders too much.
     
  15. amarks240

    amarks240
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    You don't get it.
    Couldn't help myself sorry.
     
    • Like Like x 1
  16. KennyWah

    KennyWah
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    Ideally you'd want a sample every 2/3ish thousand rpm or 4 depending on the vehicle and the engine sounds you have... I prefer to use at least 3/4 samples.. I mean I took a sound from a dyno test and edited the crap out of it to get a sound I could call my own without stealing someone else's work. Took my hours but the results were better then mediocre in my opinion.


    I might release the sound for the vehicle if it doesn't fall into obscurity within all the big ones with little effort
     
  17. BeamE

    BeamE
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    0.5.2 changelog: Tacho2 does not “loop itself” anymore when speeds are to high

    Hahahaha. Thanks!
     
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