Theorized improvements to debug modes

Discussion in 'Ideas and Suggestions' started by KennyWah, Jun 10, 2015.

  1. KennyWah

    KennyWah
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    Joined:
    Jan 16, 2013
    Messages:
    2,666
    so when looking at specific beam ids/names or other labels in the debug mode it becomes a stormy blob of white as such.

    17cdd8de65.jpg
    4e2378060f.jpg

    Upon zooming it is still hard to see what is going on due to the background beams being annoying and interfering with each other.


    Viewing suspension jbeam components proves very hard.
    c3fdaa51f1.jpg


    Solution 1
    • Make the number of on-screen labels limited to keep this from happening
    Cons
    • It may not always work as desired

    Solution 2

    • Limit the maximum distance labels can be displayed at

    Cons
    • Some beams may become hard to see if behind specific portions of the vehicle or inside a nook/cranny.
    Another note: Maybe limit the number of wheel labels if possible.

    - - - Updated - - -

    I want this fixed sometime in the near future along with an annoying bug I've come across countless times when doing jbeam.

    The Bug: When changing parts on a vehicle if you reset the vehicle using CTRL+R [Default] it returns the cars config to whatever setup you'd originally selected.


    I am trying to learn suspension and these two issues compound into making that a near impossibility even when removing everything it is hard to see what is going on.
     
  2. Goosah

    Goosah
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    BeamNG Team

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    f11, click the eye, uncheck advanced text drawing. Your setting will be remembered (until you delete cached settings file).

    It's not intentional for it to look like that, its a bug left from improving text drawing for decalroads in the editor
     
  3. KennyWah

    KennyWah
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    thanks I'll try tonight, glad you have a fallback option.

    - - - Updated - - -

    a41c499ee2.jpg

    f7bfae03f9.jpg

    Thanks alot, much easier to read upon zooming in.
     
  4. AdR

    AdR
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    BeamNG Team

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    Feb 6, 2014
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    Cool, I was wondering what the hell were you guys thinking! hehe, I was still able to work by zooming really close to the nodes, but good to know there's a way back to normal.
     
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