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Thing with all Materials loading globally

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Kryotex, Jan 9, 2024.

  1. Kryotex

    Kryotex
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    Joined:
    Oct 16, 2012
    Messages:
    257
    Pretty much a question regarding the need for all game and mod materials to be loaded globally

    I.E if 2 or more mods (vehicles for example) have a materials named "logo" for example, they would conflict with each other, even tho the materials are located at "vehicles/whatever vehicle name/materials.json" for each vehicle separately

    so, is it a necessary engine design choice?

    bc it would really make alot of mod compatibility problems easier if the game would read materials based on their location path and not just the name alone

    having to add unique prefixes to every material hoping that some other mod somewhere coincidentally doesn't have the same one is a little much + as you probably noticed FAAR too many people don't do it at all, and having to fix all their mods, pretty much bc of the game engine design and not REALLY bc of the mod itself being broken is kinda ridiculous
     
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