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This new patch - shadows

Discussion in 'General Discussion' started by krallopian, Feb 27, 2019.

  1. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    667
    Can a dev weigh in with more information on this?

    Earlier when I had lastTerrainSplit on or off for the pssm and a very narrow fov it would crash out, is this what that's about?

    Cheers
     
  2. LuisAntonRebollo

    LuisAntonRebollo
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    Developer
    BeamNG Team

    Joined:
    Feb 25, 2014
    Messages:
    114
    We cant reproduce the issue internally.

    Can you plz provide some explicit steps to reproduce the crash?

    Will be very helpful is you can provide us a crash report, using the support tool or the after crash dialog.

    Thx for the report :)
     
    • Agree Agree x 1
  3. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    667
    Thanks for the reply! I actually sent a report the last time it happened but the error code was just the usual 00000000 hang one. It would happen with a large shadow range (3400 at the time but also happened with 2000) and every time with the cinematic camera due to how it zooms in and the pssm logic goes crazy.

    I'll dig up the thread and link it here later on, but for now: what shadow stuff was fixed then? =)
     
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