Solved Tire marks lag

Discussion in 'Mod Support' started by Raider, Jul 3, 2016.

  1. Raider

    Raider
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    FPS are really low after car has drifted. Is any possibility for fix this? All things on this map has this.
     
  2. Nadeox1

    Nadeox1
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    It's only that map?
    It may be using too complex meshes.
    The next update will have an option to solve that lag on large meshes, but the author has to add it to its map.
     
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  3. Raider

    Raider
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    I forget to say that I'm author of this map.

    So next update will probably solve this problem? ok, is still lot of things to do on this map
     
  4. Trupoller

    Trupoller
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    In this map that you've got that problem go to:

    World editor > Decal editor > tireTrackDecal > and set the size to ''0''
    and it's done! Now just save it and you have it, but the bad thing is that it hasn't got tire marks
     
    #4 Trupoller, Jul 4, 2016
    Last edited: Jul 4, 2016
  5. Raider

    Raider
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    Thanks, it will be a provisional solve.
     
  6. Nadeox1

    Nadeox1
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    Uhm, sorry. That feature was already added in the latest update.

    In the world editor, select your object and thick this:


    It will make the game calculate all the things needed only once, so tiremarks shouldn't create lag anymore.
     
  7. Raider

    Raider
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    Yeah, but this is mesh road from map editor and it hasn't this option. Only thing i was change is brake angle to 0. Is possibility to this is a problem?
     
  8. Nadeox1

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    Mesh Roads do not have those options.
    Only solution would be to increase 'Break Angle' (would make the mesh less complex).
     
  9. Raider

    Raider
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    Thanks, I will be try
     
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