What if there was tire heat, air pressure and tire wear/popping involved if you hit the ground too hard with your tires, do a long burnout, drift to where you start losing traction in your tires, etc. I think this can help make the physics in this idea of a game/tech demo sparkle and really make it that much more realistic.
Please use the search bar as this has been suggested many times before. http://www.beamng.com/threads/938-Breakable-Windows-Deflatable-Tires http://www.beamng.com/threads/550-Tire-wear http://www.beamng.com/threads/895-Wheel-tire-model-gyroscopic-effects http://www.beamng.com/threads/826-d...-on-tire-presure-temperature-surface-type-etc Thanks.
Last 2 are unrelated First one is somewhat related. This would be a cool feature, then you could blow your tires from burnouts :3 Also read here: http://www.beamng.com/threads/936-Tire-Treads They plan it
Last I was aware the N/B structure was in place for proper wheel damage, but the actual script-y bit deciding when the tyre should blow was NEI.