Tire Wear

Discussion in 'Ideas and Suggestions' started by CRASH3R, Aug 1, 2013.

  1. CRASH3R

    CRASH3R
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    Aug 1, 2013
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    8
    What if there was tire heat, air pressure and tire wear/popping involved if you hit the ground too hard with your tires, do a long burnout, drift to where you start losing traction in your tires, etc. I think this can help make the physics in this idea of a game/tech demo sparkle and really make it that much more realistic.
     
  2. n0ah1897

    n0ah1897
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    Please use the search bar as this has been suggested many times before.

    http://www.beamng.com/threads/938-Breakable-Windows-Deflatable-Tires
    http://www.beamng.com/threads/550-Tire-wear
    http://www.beamng.com/threads/895-Wheel-tire-model-gyroscopic-effects
    http://www.beamng.com/threads/826-d...-on-tire-presure-temperature-surface-type-etc

    Thanks.
     
  3. Dummiesman

    Dummiesman
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    Last 2 are unrelated
    First one is somewhat related.

    This would be a cool feature, then you could blow your tires from burnouts :3

    Also read here: http://www.beamng.com/threads/936-Tire-Treads

    They plan it
     
    #3 Dummiesman, Aug 1, 2013
    Last edited by a moderator: Aug 1, 2013
  4. Ltp0wer

    Ltp0wer
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    I'm pretty sure it's already implemented.
     
  5. pulley999

    pulley999
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    Last I was aware the N/B structure was in place for proper wheel damage, but the actual script-y bit deciding when the tyre should blow was NEI.
     
  6. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Tires can deflate from damage but there is no tire wear yet.
     
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