Outdated Torsion D-Series Wheelie Monster r17

Bulletproof Edition

  1. torsion

    torsion
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    Firstly, I was almost entirely inspired by ErikSW's old Gavril Wheeliepickup 5200 hp, recently brought back into the limelight (albeit without attribution) by krod1988. Those mods are based on a very old version of the D-Series. I couldn't find anything to diff the mod against and some parts of the truck seemed to be a real mess. In the end I started from scratch. :)

    Later I found out that ErikSW was the original author (kudos!), but that doesn't make either mod less hideously broken in v0.5, which leads us to...

    What I ended up! Which was a handful of parts and a proper selectable configuration for the D15 and Roamer. The parts are BeamNG.drive v0.5 compatible and (as far as currently possible) work with the D15, D35, Roamer, etc. The "extended" chassis seems to have it's own suspension (maybe it doesn't use offsets yet?) and therefore does not get to take advantage of heavier-duty shafts for now. Despite this it can be setup to lift the front wheels at least while being a bit fragile.
    • 3 engine tuning levels added: Infinity, Infinity*Infinity, and 9k RPM. They bounce around somewhere between 5k horsepower and 7k horsepower I think.
    • 2 sets of extra-sticky low-profile rear tires. One set good for around 270mph and the other is good for a bit more. The Triple-Z rated ones are slightly stickier and have tougher sidewalls.
    • 2 different "rear suspension" components: HD and Ultra Duty. Both sets only modify the driveline components: axles and driveshafts. HD isn't really done and is meant to be more fragile. Ultra duty should rarely break.
    • 1 configuration each for the Roamer and D15 Pickup, found in the same area as other normal configurations such as "Offroad" and "Sport". Of course that's where I recommend starting. Take a look at that configuration, play around with swapping parts, and then maybe move on to interesting things like 4WD vehicles or the Extended chassis D-Series.
    I first posted r02 in krod1988's thread here in post #9. At that point my mod was a real mess of files, filenames, part names, etc. I've cleaned everything up considerably - all of those things are now at least decent.

    Since r04 it's capable of big wheelies, burn outs, destroying parts, and flipping onto it's back like a some extremely fast turtle. Maybe eventually it will be able to do standing backflips?

    screenshot_00237.png screenshot_00241.png screenshot_00242.png 2015-12-22_00003_processed+cropped.jpg
     

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    #1 torsion, Dec 24, 2015
    Last edited: Jun 19, 2016
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  2. Andrew W.

    Andrew W.
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    This might have a lot of use to me. :)
     
  3. torsion

    torsion
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    BeamNG.drive version 0.5.1.0 had some important changes which affected this mod. I've updated the mod to work with the changes - r05 is attached to the OP.

    EDIT: BeamNG.drive v0.5.1.0 and r05 of this mod seem to get along quite well. The roamer runs nicely with these parts and the extended cab pickup actually does as well. And check out that chassis flex as it lofts the front end!

    screenshot_00303.png screenshot_00290.png screenshot_00292.png
     
    #3 torsion, Dec 30, 2015
    Last edited: Dec 30, 2015
  4. torsion

    torsion
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    @zyllos007 This doesn't work for me with the standard pickup configurations. Which setup/configuration are you using?
     
  5. zyllos007

    zyllos007
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    I just had the regular setup and i screwed up i meant to say go forward and hit front brakes (heavy duty) and it will either roll over it's top or stand straight up (ps) YOu have ot have no back breaks at all and a light locked diff in the rear
     
  6. zyllos007

    zyllos007
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    And i can't get the roamer to even get the wheelie setup working?
     
  7. claymore7878

    claymore7878
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    I just got a new computer and was wondering if there was a backup system for mods.
     
  8. torsion

    torsion
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    What's wrong? All you need is to install is engine/rear suspension/tires. Some of the other part options do work better than others of course.
    Simply copy and paste your /mods/ folder. If you've followed instructions everything you need is in there.
     
  9. MRcrash

    MRcrash
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    BeamNG Team

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    This is crazy mod!! :D But what about pigeon and t-series?
     
  10. torsion

    torsion
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    I've updated the OP with r06, which includes a Roamer preset.
     
  11. Cool Username

    Cool Username
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    Ooohh nice mod!
     
  12. clummzydummzy

    clummzydummzy
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    It doesnt seem to work all i have is the engines that break every time. Also when i load the truck it shows nothing.
     
  13. torsion

    torsion
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    Thanks!
    1. Post your beamng.log file.
    2. Try removing any other mods you have installed. This mod is 100% conflict-free as far as I know, but other mods could be replacing the D15 with an older version of the D15 or something like that.
     
  14. torsion

    torsion
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  15. Sagarci

    Sagarci
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    screenshot_00052.png
    The Differential in the pickup and roamer turn backwards.
     
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  16. torsion

    torsion
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    Here's a version tweaked to help prevent that. It's still possible to spin the diff, but only in extreme situations. (From a standing start you should be unable to spin the diff.)
     

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  17. torsion

    torsion
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  18. torsion

    torsion
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    torsion updated Torsion's D-Series Wheelie Monster with a new update entry:

    v0.5.6 fixes

    Read the rest of this update entry...
     
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  19. torsion

    torsion
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    I just can't stick that backflip! :(:(

    Hopefully some of you guys have better skills than I do. :confused:

     
  20. torsion

    torsion
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    I've been doing some tuning to prevent the immediate piston ring damage seen in r07 under v0.5.6.1. I definitely want the vehicle to be a bit fragile, but internal engine damage which was basically guaranteed to happen immediately was not my intention. I significantly increased the cylinderWallTemperatureDamageThreshold and found that while this made the damage preventable with throttle control, it also made it impossible to go full throttle for over a couple of seconds without damage! Without taking a very in-depth look I strongly suspect that the damaged piston rings were dropping efficiency to the point where heat output was reduced. I increased the radiator's effectiveness and the fan's airspeed both very slightly to make this manageable.
    01 - 20160619124931_1.jpg 02 - 20160619125043_1.jpg
    03 - 20160619140831_1.jpg 04 - 20160619135816_1.jpg

    It's still [intentionally] quite possible to overheat the coolant, damage the rings, etc. Keep an eye on your coolant temp and definitely watch for the dummy light! The most simple way to handle the engine is to reduce the throttle slightly whenever you see the dummy light go on. If temps are rapidly rising (flat tires, parking brake on, or other heavy loads) you'll generally have about 0.5s to react when you see that dummy light come on. On the other hand if you've just started to hit the rev limit at >240mph you may be able to ride it out and have the truck get temps under control based on airspeed before damage occurs (like what's seen in the 3rd graph above).

    For long top-speed cruises I recommend installing the optional oil cooler I've just added a part for. I used the new "Additional Modification" slot so that this wouldn't be a child of some other random component such as the radiator or engine tuning:

    oil cooler menu.jpg


    r11 changes:

    • Fixed jbeam typo (one duplicate "L" beam instead of R/L beams).
    • Added oil cooler for Pickup & Roamer.
    • Significantly increased cylinderWallTemperatureDamageThreshold to prevent piston ring damage.
    • Slightly increased performance of radiator.
    • Renamed radiator to better reflect it's current position.
     

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