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Tow Truck

Discussion in 'General Discussion' started by thunderdog394, Nov 17, 2018.

  1. thunderdog394

    thunderdog394
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    Will there ever be a proper Tow Truck added that doesnt use tow points? and a rollback that has a winch?
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
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    Needs ropes in most cases, and we don't have support for those.
     
    • Informative Informative x 1
  3. JBatic

    JBatic
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    What about a node that is "magnetic" that seeks out something on the bottom of the car, and is attached to some kind of stretchy beam?
     
  4. Nathan24™

    Nathan24™
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    T-series car hauler
     
  5. fufsgfen

    fufsgfen
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    For that you would use tow hitch node, you can have several of those, look for D15 tow hitch for example. Setting values right gives you stretchy bind between said nodes.

    So in practice you could add a node and few beams to hold that node in place, that would be a mod that adds node(s) or changes node parameters for each vehicle, then same for car hauler flatbed and you can have two nodes seeking each other.

    For a winch one might add hydro beam and new tow hook node, so you can attach to your 'cable' to your towing points, then just use hydro command to shorten the hydro. Trouble is extending as it probably likes to bind into structures, also it is just a straight line, but it is possible to add such.

    Not sure if there is more issues as have not seen such made.
     
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  6. JBatic

    JBatic
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    the D15 tow truck mod uses couplers and hydros to make a realistic-ish tow truck, before that it used coltris to grab nodes( IMO the older version is easier to use since not all cars have tow points in a good spot or at all)
     
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  7. thunderdog394

    thunderdog394
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    Yea I remember that and that is exactly what Im wanting maybe one day again. like Bidwars did with the Derby Scenario keeping cars after clicking freeroam.
     
  8. nosraenyr kcirtap kcin

    nosraenyr kcirtap kcin
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    I guess you want a D-series tow truck in the style of this
     
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  9. thunderdog394

    thunderdog394
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    Yes
     
  10. WentwardB60

    WentwardB60
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    That's awesome, I like the red bumper! :D
     
  11. Cutlass

    Cutlass
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    There is a d series tow truck that has been in the files since 0.9, but I doubt it's relevent anymore
     
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  12. ManfredE3

    ManfredE3
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    Someone put the time in to model it and decided that having it take up space in the files is better than removing it, at some point I’m sure something will happen to it.
     
  13. Lil Rocket Man

    Lil Rocket Man
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    Since ropes aren't supported, a version with the dolly(?) that goes under the either front or rear wheels could possibly be made, mod or otherwise.
     
  14. SquarebodyChevy

    SquarebodyChevy
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    A real tow truck would have a dolly along with ropes.
     
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  15. fufsgfen

    fufsgfen
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  16. Driv3r1142

    Driv3r1142
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    Who said we didn't have ropes?


    https://www.beamng.com/threads/command-beams.27412/#post-393278
    The primary subject was command beams, which I believe was replaced with advanced hydros functionality, but that's not the point, the actual point is hidden inside that thread;

    We have some form of ropes!

    You can add and use Ropes in a JBeam file. And here, if you don't believe me here's an example of one I put in my old Gavril Blue Collar mod;
    b4ef04be79d9a22f8684b7c9280486c0.png


    And the JBeam code;
    5fe43fa7b501ca38c7282f5ea025a401.png
     
    • Informative Informative x 3
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