I figured I would start messing around with the configs and see what I could come up with. The Toyota engines are the only ones I've had any real experience with and seemed a good choice to start. I haven't made any models for them yet, but the performance figures are realistic based on dyno sheets. The 1ZZ was the stock engine for the Toyota MR-S (MR2 Mk3) and the 2ZZ can be found in the 7th Gen Celica and Lotus Elise. I think there was some MR-S models released with the 2ZZ, but I'm not sure. As for the turbo; it only bolts onto the 1ZZ as I could only find the numbers for that configuration. If anyone wants to have a go at making the models; I'll add them to the pack... otherwise I'll be putting something together myself. Unzip the archive into your ".\vehicles\hatch" folder and it should be available in the Ibishu Covet menu. (Defaults to "C:\Users\{username}\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\vehicles\hatch")
Looks cool, will download. Also, could you make a. 2JZ-GTE engine as well (the one from the '98 Supra RZ)?
Of course I can; but the 2JZ-GTE wouldn't fit in the little Covet. I'll work on getting these two motors moddeled and finished first; because they are reverse engines I'll need to make the exaust to suit too.
Oh, good point... Well, sounds like a plan. Best of luck, ​FastestClassic EDIT: I have an idea: you could put the 2JZ-GTE engine in the Ibishu 200BX once it's released
2ZZ is about 192hp. In game 2zz is the same as 1zz....i dont understand. 1zz stock rev is 7k, 2zz-8400. I have MR-S(3d gen) and looking for swap. so i know everything about this engines.
1ZZ and 2ZZ are very simillar engines; the 2ZZ has a slightly higher compression ratio and gives more power at higher rpm. The BeamNG engine uses Torque ( I assumed it was nM, I should check ) as a measurement of power and I used the power figures from dyno sheets. That is; the power at the wheels. Not, at the engine. I did this because from what I can see, the engine doesn't simulate the losses in the drive train and putting in the power curve from the engine would give an artificially high figure. I will keep your feedback in mind though; and do some more research.
It does simulate the losses; this is what friction and axleFriction do (they are NM values). So you should use the highest value possible, since the final wheel torque value is the value you put in minus the friction and axleFriction.