Developers of BeamNG gave this new tool to us, haven't seen much discussion about it, so thought that I make discussion, maybe we can share tips and tricks here. Without really not knowing anything about the tool, I started to push buttons randomly and ended up with such tiny track: First I did try to move track directly in 3D view as there was green and white spheres, but that did not work out, then after testing buttons I found out that you press twice button straight/turn/whatever you like to get one piece of track laid down. Making end piece to line up with start piece was tricky at first, but then I relized that piece named offset can be adjusted so that it makes end piece line up with start piece. Hills do require some more learning as I ended up having quite bumpy hills, maybe piece length needs adjusting or something else? However this tool is really awesome, I started to think how one could make all Formula 1 race tracks in miniaturized (and more interesting) versions, only how to get map of track to show up in game world? Maybe it would be possible to make a vehicle that is just a plane/box with map of track as texture? I got idea of to load track I made on some other map, West coast USA, but there seems to be slight issue of invisibility, not sure if others have encountered similar issue? Another idea I got was to generate an island height map in Bryce 3D, then use Track builder to lay down roads and use adjust to object brush tool in terrain editor to make roadways for decal roads, not sure if that would work or if it is possible to make work? That might be quite interesting way of building worlds. It could be possible to even code automation so that terrain adjusts to track builder road with single click, possibilities to of that would be quite interesting. Update: Also I'm getting this quite often, if I click track builder icon right after loading a map.