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Track IR with no position limits

Discussion in 'General Discussion' started by DeathCore, Mar 8, 2020.

  1. DeathCore

    DeathCore
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    I'm using opentrack as trackIR software and I love it.
    In the Driver camera, I cannot move outside the windows. It's like the movement is limited. Is there a way to disable the limits in the interior view to be able to take the head outside the window and look at the front tire, for example?
     
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  2. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    We have not implemented any limitation to trackir-provided positions. Whatever positional offset we receive from TrackIR, we apply on top of whichever camera position the game had originally calculated.
     
  3. den_chik

    den_chik
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    Please, look at this videosample: https://yadi.sk/i/cVsbgKdHuV2u9g

    I would like to NOT get out through the roof (but I can) and I have look out the window (but i can't).
     

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    • beamngandopentrack.jpg
    #3 den_chik, Mar 10, 2020
    Last edited: Mar 10, 2020
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  4. stenyak

    stenyak
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    BeamNG Team

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    Take a look at the move_sensitivity value in lua/ge/extensions/core/cameraModes/trackIr.lua
    Tweak that value until you can move the head as far as you desire.
     
  5. den_chik

    den_chik
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    Is it possible for you tweak the settings on next game update?

    Current default value "local move_sensitivity = 0.00002".
     
  6. stenyak

    stenyak
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    BeamNG Team

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    Yes, what value do you want to use?
     
  7. den_chik

    den_chik
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    Now I trying "0.00005", that's more better. Thank you!

    Only left look to back got the angle limit suddenly. Is both paramethers ("move" and "rotate") linked?

    (Default "local rotate_sensitivity = 0.008")

    PS
    I have tried "local rotate_sensitivity = 0.010" and that looks pretty OK with "local move_sensitivity = 0.00005".

    Video: https://yadi.sk/i/Bi-gd4FsYgb2FA
     
    #7 den_chik, Mar 10, 2020
    Last edited: Mar 10, 2020
  8. DeathCore

    DeathCore
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    Great! Thank you guys! This did the trick.
    Left it as below:
    local move_sensitivity = 0.00005
    local rotate_sensitivity = 0.010
     
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  9. stenyak

    stenyak
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    BeamNG Team

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    Thanks guys, we'll be shipping those values as default in the next update :D
     
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