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Trackir or possibly oculus support?

Discussion in 'General Discussion' started by jtrim1, Aug 7, 2013.

  1. jtrim1

    jtrim1
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    Aug 5, 2013
    Messages:
    5
    I haven't been able to find any information on this in the forums, so please forgive me if this is posted somewhere else, I've just missed it.

    Are there any plans to officially support trackir head tracking in Drive, or maybe even the oculus rift? I have been enjoying the heck out of the alpha so far, exploring the different locations, but I really miss the ability to look around with my trackir. I have been able to get it to "sorta" work using the trackir mouse emulation mode, but it is spotty and the inverted y axis is very disorienting. speaking of that, is there a config file or some option somewhere yet that this option can be changed?

    Thanks for making such a great simulation!

    Jeremy
    http://www.grapevineforge.com

    - - - Updated - - -

    ok, nvm, the "similar posts" feature after I submitted this post lead me straight to most of my answers. :)

    but I'm still curious about the ability to invert the y axis somehow?
     
  2. DaJeroen

    DaJeroen
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    Aug 4, 2013
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  3. jtrim1

    jtrim1
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  4. powerbuoy

    powerbuoy
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    Aug 17, 2013
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    There's another thread about inverting the Y axis, created quite recently. Basically you just open the .cs-file in scripts/client/inputmaps/ and change:

    moveMap.bind(%device, thumbry, "D", $gp_deadzone, gamepadPitch);

    To:

    moveMap.bind(%device, thumbry, "DI", $gp_deadzone, gamepadPitch);

    (Note the DI in the second version - the I seems to mean INVERT).

    This is for an XBOX360 controller though. But should work for the other inputmaps as well I reckon.
     
  5. JAM3SwGAM3S

    JAM3SwGAM3S
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    Jul 1, 2013
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    380
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