1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

Traffic Speed Limits

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by FBI485, Jul 29, 2022.

  1. FBI485

    FBI485
    Expand Collapse

    Joined:
    Nov 11, 2019
    Messages:
    19
    Good Afternoon, I seem to be having an issue setting the speed limit for traffic. I want them doing 100+ but it keeps resetting back to legal.
     
    • Like Like x 2
  2. starscollide5

    starscollide5
    Expand Collapse

    Joined:
    Jan 15, 2021
    Messages:
    28
    Reported this issue in 0.25 discussion thread some time ago. Fingers crossed developers won't take too long to fix it.
     
  3. FBI485

    FBI485
    Expand Collapse

    Joined:
    Nov 11, 2019
    Messages:
    19
    I also wish the AI can be set up to race around the race track and not deviate onto side roads.
     
  4. Gamergull

    Gamergull
    Expand Collapse
    BeamNG Team

    Joined:
    Jun 3, 2018
    Messages:
    460
    Hey,

    I took a look at the first issue; I thought it was resolved at some point, but it seems to have gotten more buggy with the latest release. I tried a workaround, and it also failed. I will mark this as a higher priority to fix.

    For the second issue, yeah it would be nice. Currently, in freeroam mode, AI on a race track doesn't know what the difference between a "main" road and a "side" road is; they just take random or procedural paths to continue driving. It's possible to set up the AI to follow the circuit, but it is currently an advanced feature.
     
    • Like Like x 1
  5. FBI485

    FBI485
    Expand Collapse

    Joined:
    Nov 11, 2019
    Messages:
    19
    I really appreciate it! and also, I kind of figured that the C/O Drivability would make a difference between main road and track.
     
  6. starscollide5

    starscollide5
    Expand Collapse

    Joined:
    Jan 15, 2021
    Messages:
    28
    No improvement in 0.25.5.

    1. Traffic is stuck in Legal mode, ignores player-set Limit value;

    2. Some traffic vehicles ignore player-set risk setting, and reset to much lower values all the time.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice