I would love to see the option to differ between dry & wet dual clutch set ups. Usually dry dual clutches are more like a manual (less creep, a lot less tolerant to clutch slip). Also, it would be nice if dual clutches didn't shift so hard, and could shift more realistically. In the game they are unrealistically jerky, especially if the car shifts before 4K RPM. This makes it hard to develop a DCT for economy, as the engine RPMs are too high for economy, but have to be that way to have a useable drive. Also, in my opinion the CVTs are not as smooth as they are in real life, and do not have as much variance as they do in real life (Compared to a Nissan 2.5 CVT). If you let off full throttle the car bucks back and forth, and in real life the RPMS would just drop nearly all the way to idle, smoothly. The throttle response is also pretty instant, and there is still a bigger delay (compared to real life) when pressing the gas. Generally S modes in CVTS simulate super close upshifts when on the throttle. I think a cool feature for the regular torque converter auto would be adaptive lockup--when driving on light loads before the lockup rpm and gear (like the gear and rpm which the TRQ Converter will be locked up) the torque converter could lock up and unlock depending on load. Ex. Slowly accelerating in a jeep grand cherokee will allow lockup from 1-8 gears, but even giving it moderate throttle allows the Converter to be unlocked from gears 1-4- allowing for seamless & smooth gear-changes. Other than that, I have no other complaints