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transparent texture?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by schumacher, Apr 9, 2016.

  1. schumacher

    schumacher
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    Joined:
    Sep 1, 2013
    Messages:
    1,054
    I wantet to ask if Beamng supports tranparent textures, because for a better collision on this map some rails are added and they should be tranparent but for me they are black even if I have a tranparent texture applied ...

    screenshot_00001.png
    singleton Material(Transparent)
    {
    mapTo = "Transparent";
    diffuseMap[0] = "levels/Lake Louise/art/textures/transparent.dds";
    specularMap[0] = "levels/Lake Louise/art/textures/transparent.dds";
    useAnisotropic[0] = "0";
    castShadows = "0";
    translucent = "0";
    translucentZWrite = "0";
    doubleSided = "1";
    };
     
  2. gigawert

    gigawert
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    Joined:
    Sep 6, 2015
    Messages:
    2,028
    Maybe try removing the space in the level folder name and changing that in all the material.cs files and main terrain files?
     
  3. randomshortguy

    randomshortguy
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    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Shot in the dark here, have you tried using:

    translucent = "1";
    translucentZWrite = "1";
     
    • Like Like x 1
  4. schumacher

    schumacher
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    Joined:
    Sep 1, 2013
    Messages:
    1,054
    That worked , thanks!
     

    Attached Files:

    • screenshot_00002.png
    #4 schumacher, Apr 9, 2016
    Last edited: Apr 9, 2016
  5. mumboking

    mumboking
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    Joined:
    Jun 11, 2015
    Messages:
    1,400
    I don't think the translucentZWrite part needs to be set to 1. On one map I messed with, it made the texture blend strangely with the sky.
     
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