Troubleshooting my old map that now just crashes the game.

Discussion in 'Mod Support' started by jammin2222, May 17, 2020.

  1. jammin2222

    jammin2222
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    Joined:
    Sep 15, 2013
    Messages:
    386
    So I have an old map I made years ago that used to load up and play just fine. Since a few months ago it refuses to load and just hangs on the loading screen and I have to force close the game.
    I haven't made any changes to the map that would cause it to stop working.
    I guess an update changed some things and something about this map is causing a problem.

    I used to open the console when a map was loading to see if there were any error messages but I cant seem to open it while a map is loading these days.

    If I load into a working map and open the console then try loading the problem map the console just vanishes and I learn nothing about the problem.

    Any tips for finding the cause would be great!

    Thanks
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Check the logs instead (Userfolder/beamng.log)

    Sounds like your level may be having problems with the spawnpoints, making you stuck on the loading screen.
     
  3. jammin2222

    jammin2222
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    Joined:
    Sep 15, 2013
    Messages:
    386
    Awesome thanks!

    It seems to be a problem with the terrain and forest. The last few entries say they are outdated and need to be resaved to upgrade to the new format.

    Not sure if I can resave it as I can't load the map to modify it.
    25.92002|I|GELua.levelLoading|*** loading mission: /levels/Epic_Map/Epic_Map.mis
    25.92016|I|GELua.levelLoading|*** Loading init took: 0.500 s
    26.15770|I|GELua.levelLoading|*** Loaded datablocks in 0.238 s
    26.16720|W|MaterialManager::mapMaterial|Warning, duplicate material. Overwriting. Old: /art/shapes/interface/materials.cs / race_checkpoint / mapTo = race_checkpoint vs new: /levels/Epic_Map/art/Shapes/misc/materials.cs / race_checkpoint / mapTo = race_checkpoint
    26.17311|W|MaterialManager::mapMaterial|Warning, duplicate material. Overwriting. Old: /art/shapes/race/main.materials.json / tree_oak_large_a_ColorEffectR27G177B88_material / mapTo = ColorEffectR27G177B88-material vs new: /levels/Epic_Map/art/Shapes/trees/trees_oak/materials.cs / tree_oak_large_a_ColorEffectR27G177B88_material / mapTo = ColorEffectR27G177B88-material
    26.26235|E|DecalData::_updateMaterial|DecalData::_updateMaterial, failed to find Material of name Asphalt_road_01_decal2!
    26.26241|E|DecalData::_updateMaterial|DecalData::_updateMaterial, failed to find Material of name Asphalt_road_01_decal2!
    26.26279|W|DDSFile::readHeader|DDSFile::readHeader - using uncompressed texture [/levels/Epic_Map/art/road/road-01_damage_sml_decal_01_d.dds]
    26.26281|E|DDSFile::readHeader|DDSFile::readHeader - only RGB formats are supported! [/levels/Epic_Map/art/road/road-01_damage_sml_decal_01_d.dds]
    26.42079|I|GELua.levelLoading|*** Loaded materials in 0.263 s
    26.48429|W|Forest::reloadData| === Old forest file format detected. Please resave the forest and delete the old files. ===
    26.48432|W|Forest::reloadData| * /levels/Epic_Map/Epic_Map2.forest - v1: deprecated. Please remove after upgrade.
    26.48434|W|Forest::reloadData| * /levels/Epic_Map/Epic_Map.forest - v1: deprecated. Please remove after upgrade.
    26.48460|W|ForestData::readAppendLegacyFormat|using old forest data format, change the forest and save the level to upgrade the format
    26.52131|E|TSShape::setDetailSize|TSShape::setDetailSize: Cannot find detail with size 600 on shape levels/Epic_Map/art/shapes/trees/trees_oak/tree_oak_sml_b.cdae
    26.52375|E|TSShape::setDetailSize|TSShape::setDetailSize: Cannot find detail with size 100 on shape levels/Epic_Map/art/shapes/trees/trees_oak/tree_oak_bush_c.cdae
    26.52609|E|TSShape::setDetailSize|TSShape::setDetailSize: Cannot find detail with size 600 on shape levels/Epic_Map/art/shapes/trees/trees_oak/tree_oak_forest_b.cdae
    26.53549|E|TSShape::setDetailSize|TSShape::setDetailSize: Cannot find detail with size 600 on shape levels/Epic_Map/art/shapes/trees/trees_oak/tree_oak_forest_a.cdae
    26.57401|W|ForestData::readAppendLegacyFormat|using old forest data format, change the forest and save the level to upgrade the format
    27.48027|W|TerrainBlock::eek:nAdd|Terrain file is outdated (version 7 vs 8): levels/Epic_Map/Epic_Map_0.ter - Please resave the terrain to upgrade to the new format

    Any ideas?
     
  4. MadHEMI

    MadHEMI
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    Joined:
    Sep 7, 2015
    Messages:
    146
    :D Jeepers that burp when Concrete Carnage starts just scared the crap out of me.. Works fine, So does Bendy Hill.. Tested 'Em just now... o_O Epic Map by Legendary Jammin2222 sounds exciting.. ;)

    Sorry ;)
     
  5. jammin2222

    jammin2222
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    Joined:
    Sep 15, 2013
    Messages:
    386
    Well I have tried deleting the terrain and the forest and removed the entries from the .mis file. with no luck. I have also tried correcting any materials with issues, but the map still refuses to load.
    I have looked at the .mis to check the spawn sphere but I don't know what the problem would be with it.
    new SimGroup(PlayerDropPoints) {
    canSave = "1";
    canSaveDynamicFields = "1";
    enabled = "1";

    new SpawnSphere() {
    autoSpawn = "0";
    spawnTransform = "0";
    radius = "5";
    sphereWeight = "1";
    indoorWeight = "1";
    outdoorWeight = "1";
    isAIControlled = "0";
    dataBlock = "SpawnSphereMarker";
    position = "-652.12 599.273 212.192";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    enabled = "1";
    homingCount = "0";
    lockCount = "0";
    };
    };

    Any idea if this is correct?
     
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