Greetings Everyone ! I'm beginning my very first vehicle in this game. This will be a truck with a trailer because i can't wait any more to the Gavril T75 The original 3D model was not made by me, you can find it here : http://tf3dm.com/3d-model/trailer-94471.html (by silviuq12). I'm using it as a reference to do a low poly version. The original model counts about 296.000 tris. I want to be as near as the Gavril H Boxed model (around 68.000 tris) you can compare my work to the original just after this : My base counts around 63.000 tris now. For now i focus on creation of a full low poly version, including mechanical parts (which are already done in the original version). After this i will experiment node creation, etc.
It's actually the Gavril T75 but we all know what you meant. It looks sweet but you should have used a T660...
I was about to yell at you for stealing a model and passing it off as your first model, but you said it isn't yours so good for you. I can't wait to see this thing in game!
Awesome man, it may take some time but persevere and you will have a great vehicle to add to BeamNG, a lot of people will like it as well. I can see it now 'Gabe vs Aknout, clash of the Transports!'
Also, the thing i like is not only he gave credit but he is reducing the poly's by himself not just getting the model into the game and jbeaming it.
oh the memories, an idiot driver in our company managed to get one of these towed lol. they sent me to get it from the impound, I normaly drive a Cascadia, this thing was GUTLESS in comparison. liked the bent stick tho. anyway nice to see someone working on a truck.
I don't know what to think about this, I feel that your cheating. People spend a lot of time modelling and you've just rocked up with one you didn't make.
The poly count looks pretty high, is there a way to reduce?? anyways this thing is amazing! it has interior, engine, separate parts and all! its ready to be jbeamed!
top pic of his is the normals model. Bottom pic is the model he is making that is the reduced poly version.
Nice! I need to learn how to do that, I'll check the blender wiki! There are a lot of nice cars and trucks on TF3DM Sent from my iPhone using Tapatalk
There is some procedural process to recover an existing mesh with a lower poly one in 3DSMAX. I learned it during my 3d studies but forgot it I'm doing this on my own, but this is far interesting
First i thought i will delete the edges. But i can't do it because the mesh conversion during import process creates mores edges like this : This edges block ring or loop selection in 3DSMAX, so i have to recreate the mesh from scratch every time i want to reduce the polycount...
How do you create the mesh from scratch? Do you trace over the original mesh? Sent from my iPhone using Tapatalk