ok so i have been trying to use the vehicle making tutorial for the past few hours. i got the jbeams in but the issue i am having is the body of the oject (named Cube) wont show up in the game. I have done everything the tutorial has said to do but i just cant seem to get it. Any help is appreciated.
"flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["Cube", ["cube_g"]], ], isnt this the flexbody?
Welp... I am not on my BeamNG computer to test... but looking at the JBeam I can see one discrepancy. Code: "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["Cube", ["cube_g"]], ], "nodes": [ ["id", "posX", "posY", "posZ"], {"nodeWeight":10}, {"frictionCoef":0.7}, {"nodeMaterial":"|NM_METAL"}, {"collision":true}, {"selfCollision":true}, {"group":"Cube"}, Notice how your group for your flexbody and your group for your nodes are different? Basically since there are no nodes assigned to the group cube_g, the game doesn't know where to spawn your mesh. So if you change the group down at the nodes to cube_g rather than Cube, everything should work as you expect it too.