Unsolved trying to make my first jbeam

Discussion in 'Mod Support' started by i.want.to.mod, Oct 18, 2019.

  1. i.want.to.mod

    i.want.to.mod
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    Jul 11, 2019
    Messages:
    195
    ok so i have been trying to use the vehicle making tutorial for the past few hours. i got the jbeams in but the issue i am having is the body of the oject (named Cube) wont show up in the game. I have done everything the tutorial has said to do but i just cant seem to get it. Any help is appreciated.
     

    Attached Files:

  2. Alex_Farmer557

    Alex_Farmer557
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    You haven't defined any flexbodies as far as i can tell
     
  3. i.want.to.mod

    i.want.to.mod
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    "flexbodies": [
    ["mesh", "[group]:", "nonFlexMaterials"],
    ["Cube", ["cube_g"]],
    ],

    isnt this the flexbody?
     
  4. Alex_Farmer557

    Alex_Farmer557
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    yes, must've missed that, sorry
     
  5. i.want.to.mod

    i.want.to.mod
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    naw youre good.
     
  6. atv_123

    atv_123
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    Welp... I am not on my BeamNG computer to test... but looking at the JBeam I can see one discrepancy.

    Code:
        "flexbodies": [
            ["mesh", "[group]:", "nonFlexMaterials"],
            ["Cube", ["cube_g"]],
         ],
       
        "nodes": [      
            ["id", "posX", "posY", "posZ"],
            {"nodeWeight":10},
            {"frictionCoef":0.7},
            {"nodeMaterial":"|NM_METAL"},
            {"collision":true},
            {"selfCollision":true},  
            {"group":"Cube"},
    Notice how your group for your flexbody and your group for your nodes are different? Basically since there are no nodes assigned to the group cube_g, the game doesn't know where to spawn your mesh. So if you change the group down at the nodes to cube_g rather than Cube, everything should work as you expect it too.
     
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