Trying to make my own dds textures (Fixed)

Discussion in 'Content Creation' started by CrashHard, Jun 12, 2016.

  1. CrashHard

    CrashHard
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    Have been at it for 2-3 hours now, trying to make my own textures for the terrain on my map, followed all the guides, and start to paint on the terrain with the new texture and it comes out much darker then the texture really is, what am I doing wrong here... would love some help here if anyone have had this problem and fixed it. thanks.
    Dark_texture01.jpg Dark_texture02.jpg
     
  2. mumboking

    mumboking
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    I'm not sure. I do think you need to have the texture resolution be in powers of 2 though (128, 256, 512, 1024, etc...).
     
  3. CrashHard

    CrashHard
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    I just tried it with a texture 1024x1024, the same outcome (dark)
     
  4. randomshortguy

    randomshortguy
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    Uhhh, well, your mipmaps are sort of messed up. The game will make use of them immediately, and currently they're just progressively smaller tiles on a black background. You need the texture to fully fill out the mipmap without any black background.

    If you upload the texture I'll make a proper DDS for you.
     
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  5. CrashHard

    CrashHard
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    Thank you so much man :D I exported the texture with an option for an alpha channel and it works, no more areas around the mipmaps that are black, and the dark texture was gone ingame to. Thank you thank you :D But may I ask how to name the textures in the material file, so I can have dust, smoke and no sparks for my dirt materials?
     
  6. randomshortguy

    randomshortguy
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    That has to do with the groundmodel you've assigned the texture to, not the texture itself. It's somewhere in the material file for the terrain layers, I'm not in front of my usual pc so I can't help you with that right away. Good luck.
     
  7. CrashHard

    CrashHard
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    Yes I think I have gotten It under control..... a lot of trying and failing.
     
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