So, I'm trying to create a particle called Light Dust, because I'm making a terrain that has a new texture I created, which is a light brown dirt trail. So I created the particle in Paint.NET, and it looks like this: It's a jpg/jpeg file (I tried using dds too) What I did by far was: To add the particle information to managedParticleData.cs; Add the texture to groundmodel.lua and it's respective particle; Add the material and the particle to particles.json. If you know how to add particles please let me know how to do this and thanks for reading. -eletricmano
Hi! Seems like you are already a bit further than me. I also tried to make a new particle emitter. I followed the instructions of this guide: http://docs.garagegames.com/torque-...tion/World Editor/Editors/ParticleEditor.html But now I'm not able to save the emitter. It is there as long as I'm in the level. When I leave the level and reload it, the emitter is gone. Do I have to add the new emitter manually to the managedParticleData.cs-file?
I think you have to add it to the managedParticleEmitterData.cs file. If I get any more progress, I'll post an update here. I'll try to figure out your case too.
Thanks! That information did bring me some progress. The emitter that I created with the Particle Editor was save in a new file managedParticleEmitterData.cs. That file was in the folder \BeamNG.drive\art\particles whereas the right file is in the location \BeamNG.drive\art\shapes\particles. So I had to copy paste the information from one file to the other. The second problem that I ran in to was that I couldn't set the ParticleEmitterNodeData. There was only a TestEmitterNodeData which was gone after reloading the level. The solution to this problem was to add a datablock ParticleEmitterNodeData to the \BeamNG.drive\art\datablocks\particles.cs file: datablock ParticleEmitterNodeData(water_splash) { timeMultiple = 1; }; and add the line: exec("./particles.cs"); to the \BeamNG.drive\art\datablocks\datablockExec.cs file. That was only the first step. I want to add water splashing to the water block. But that's already a first success to me!
Ok as it seems adding a splash effect to the waterblock can't be done so easily. At least I have no idea how to do that. If someone has more information I'd be happy to hear about. So I just payed around a bit with the Particle Editor and made some waterfalls.
Can you expain how you made that, it seems really nice, and I would love to put it in my map I am creating. I will give you credit.