WIP Beta released Turbine Core Circuit

Discussion in 'Terrains, Levels, Maps' started by Aliultimate009, Jul 23, 2025 at 12:20 AM.

  1. Aliultimate009

    Aliultimate009
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    Joined:
    Jun 4, 2023
    Messages:
    74
    screenshot_2025-07-22_02-22-53.png screenshot_2025-07-22_02-24-17.png screenshot_2025-07-22_02-24-43.png screenshot_2025-07-22_02-25-38.png screenshot_2025-07-22_02-25-59.png screenshot_2025-07-22_02-26-42.png screenshot_2025-07-22_02-27-17.png screenshot_2025-07-22_02-27-34.png screenshot_2025-07-22_02-29-42.png screenshot_2025-07-22_02-31-31.png

    This is my first course to be done 100% without any road meshes.
    Also mainly made through Blender.
    Enjoy the floating circuit!
    Just don't look down too much X)

    It has animated:
    1- Blimp airships.
    2- Aircrafts.
    3- Helicopters.
    4- Hot Air Balloons.
    5- Racing lights at the start/finish line.
    6- Glass Tunnel pattern lights.
    7- Air traffic lights on the top of the buildings.
    8- Radars, And airport radar.
    9- Barrier Gates.
    10- Turbine Cores.
    11- Tunnel red lights.
    12- Grands stands crowd (like flashes) lights.
    13- Anti-Gravity engines emitted energy halos.


    There are chances for improvement on this course when the situations helps later on.
    Here is the map link:
    https://drive.google.com/file/d/1OCwfn2DlosSY6po6Fjcm11s8z0HbUWo5/view?usp=sharing

    Discord server link - to be notified with the latest updates and more:
    https://discord.gg/752XuDNrjH

    Note:
    I'm still an amateur on making maps in BeamNG, so please take it easy on me as i tried as best as i can to make this map.

    How to install:
    1- Extract the file.
    2- There'll be three files - Put each file in the right folder directory then extract it.
    3- TurbineCoreMod file should be extracted inside (unpacked) folder.
    4- If (unpacked) folder wasn't available inside (mods) folder then make a new file then rename it (unpacked) then put the TurbineCoreMod file inside, and extract it.
    5- If (mods) folder isn't available in the latest version of the game in folder directory - make a new file and name it (mods) then put the new (unpacked) folder inside (mods) folder then put TurbineCoreMod file inside the new (unpacked) folder and extract it.
    6- If (gameplay) folder isn't available in the latest version of the game in folder directory - make a new file and name it (gameplay) then make a new folder inside (gameplay) folder and rename it into (missions) then put the (TurbineCore missions) folder inside then extract it.
    7- If (levels) folder isn't available in the latest version of the game in folder directory - make a new file and name it (levels) then put the (TurbineCore levels) folder inside then extract it.
    8- make sure to delete the zip files after extraction to guarantee the game not reading duplicates.

    If there are any issues i'll try to help as much as i can but be informed that i'm not an expert on a certain fatal errors.
     
    #1 Aliultimate009, Jul 23, 2025 at 12:20 AM
    Last edited: Jul 23, 2025 at 12:32 AM
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