[Tutorial] How to change vehicle sounds.

Discussion in 'Content Creation' started by Stratosphere, Aug 10, 2016.

  1. Stratosphere

    Stratosphere
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    Rename the files so it matches up with the pigeon rather than the t-series. Although it may not work if it is made for a specific engine.
     
  2. The-Old-twingo

    The-Old-twingo
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    Or you could just change engines.
     
  3. workclock1©

    workclock1©
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    Anyway i can make a custom sound for just one engine?
     
  4. Dean Wang

    Dean Wang
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    does this still work ?
     
  5. Stratosphere

    Stratosphere
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    Maybe, not sure. Best thing to do is try it.
     
  6. Mr. Beam

    Mr. Beam
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    I was hoping to swap the american V6 and V8 sounds, therefore, I do not need any new files. How would I do this?
     
  7. Soloside

    Soloside
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    ive been trying to add some custom sounds to my mod but in game it sounds stock. im not sure what im doing wrong
     
  8. fufsgfen

    fufsgfen
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  9. G-Farce

    G-Farce
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    Bump. Does anyone know what more can exactly be changed like for example how to change the tire skid sound of a burnside, and where are the default sbeams and audio located? There's no tutorials for that specifically, is there a codebase index so you can do it yourself?
     
  10. Soloside

    Soloside
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    I'm pretty sure the tire skid is universal for all vehicles so you probably can change it unless you maybe make a tire mod to go with it. Sbeam isn't used anymore but the stock sounds are held with the stock vehicle files in the content folder if I remember correctly. The universal sounds are Heald in "content\art\" or something like that
     
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  11. Angry_Bird

    Angry_Bird
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    Hello! For the automation mods that I am going to put custom sounds in should the name of the sample name be the same name "sound" as the folder or do I have to do something different for this case?
     
  12. Zoroark _Xx

    Zoroark _Xx
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    sorry to bump up this thread, but how do I make a start up or shut down sound? like what lines of code do I have to add into the .SBEAM file?
    thanks in advance anyways.
     
  13. Dax_with_a_citroen

    Dax_with_a_citroen
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    This tutorial is outdated , sbeam won't even exist anymore lmao
     
  14. Zoroark _Xx

    Zoroark _Xx
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    for me that all worked, but I still don't know how to give it a startup and shutdown sound.
     
  15. Agent_Y

    Agent_Y
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    I don't think you can even do that with Sbeam, better don't use this system, it's unsupported and might stop working in the future
     
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  16. Zoroark _Xx

    Zoroark _Xx
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    oh I see, so whats the better way of doing that then?
     
  17. Agent_Y

    Agent_Y
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    I'm not sure myself but you should read the conversations on the Audio Debug Thread and possibly DM the dev who created the thread for help. Or just ask anyone who has experience with this.
     
  18. Zoroark _Xx

    Zoroark _Xx
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    alright, thanks.
     
  19. NinjaGoatX

    NinjaGoatX
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    I've got an issue myself. I've got my sounds working, and im editing pitch and frequencies in the jbeam, but I cannot get rid of this high-pitched whine at low rpms, and I cannot figure out why. It's not my sound samples, as theyre all modified versions of an idle, and none of them are set to be this high. I tried editing intake muffling, but thats not the cause either. Any help would be greatly appreciated.

    edit: i'd post a video of the issue but it wont let me upload media for some reason.
     
    #79 NinjaGoatX, Jun 28, 2021
    Last edited: Jun 28, 2021
  20. Zoroark _Xx

    Zoroark _Xx
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    do you have some kind of forced induction systems that might cause the sound?
    if not have you maybe entered a 0 too much somewhere in the idle sound?
     
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