1. Stuck, Having problems with creating your mod? Let us help you: Mod Support

[Tutorial] How To Create Your Own Map For Beamng.drive

Discussion in 'Content Creation' started by schumacher, Jan 14, 2016.

  1. schumacher

    schumacher
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    1,047
    Wrong folder: go to steam/steamapps/common/beamng/content/levels/gridmap/levels/gridmap<<Copy that folder
     
  2. Seahawkslover152

    Seahawkslover152
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    42
    Thanks I'll try that out later
     
  3. Seahawkslover152

    Seahawkslover152
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    42
    Umm in my levels folder I don't have grid map I have cliff, and derby only will it madder if I use one of those files do if I use the files do I have to use the map as well to create my map
     
  4. schumacher

    schumacher
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    1,047
    For me it looks like that:

    c.png

    But in the end it doesnt really matter from which map you are starting.
     
  5. Seahawkslover152

    Seahawkslover152
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    42
    I have a problem when I try to place an item its texture says no texture
    how do I fix that
    --- Post updated ---
    I neeed help
     

    Attached Files:

    • Screenshot7.png
    #45 Seahawkslover152, Jul 5, 2017
    Last edited: Jul 5, 2017
  6. Twitch Axis

    Twitch Axis
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    494
    That is a little confusing. You have to work and play around with the materials.cs file. If you'd like me to teach you how to do it I will make a video and PM it to you.
     
  7. Seahawkslover152

    Seahawkslover152
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    42
    yeah I might need a video to help me
     
  8. Twitch Axis

    Twitch Axis
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    494
    Ok I will make one up tomorrow morning for you and I will send it off. I cannot right now because I am busy.
     
  9. Viewer

    Viewer
    Expand Collapse

    Joined:
    Mar 24, 2017
    Messages:
    81
    -Redacted-
     
    #49 Viewer, Jul 6, 2017
    Last edited: Jul 7, 2017
  10. Seahawkslover152

    Seahawkslover152
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    42
    Alright thanks
     
  11. Viewer

    Viewer
    Expand Collapse

    Joined:
    Mar 24, 2017
    Messages:
    81
    Can someone help import the meshes and terrain textures from Utah into Grid, Small, Pure?
     
  12. corvette86_97

    corvette86_97
    Expand Collapse

    Joined:
    Dec 2, 2016
    Messages:
    44
    I want to change the default time of some maps (activate and speed)
     
  13. GroundControl

    GroundControl
    Expand Collapse

    Joined:
    May 23, 2017
    Messages:
    82
    I made a tutorial, check it out https://www.beamng.com/threads/tuto...folders-into-another-level.42674/#post-642529
    --- Post updated ---
    The only thing you need to do is move industrials art folder into the map you are using folder. Look at my tutorial
     
  14. Seahawkslover152

    Seahawkslover152
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    42
  15. Seahawkslover152

    Seahawkslover152
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    42
    I just fixed everything by redownload steam and I got all of the file that I need to create a map
     
  16. WillBeDaCoolest

    WillBeDaCoolest
    Expand Collapse

    Joined:
    Jan 12, 2018
    Messages:
    35
    Doesn't work for me. I use 0.11.04 with Windows 10. I can't find the .mis folder. Has that been removed over the years?
    Just confused, as did everything else and the map wasn't in the map selector.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice