Video Coming Soon Well there are many tutorials on this forum that teach you many things. How to make your own Skin, modifying vehicle power, making your own car, etc. But nothing on how to edit a per made mesh, like the covet.dae, pickup.dae, etc. So I decided to make up my own tutorial on how to edit or mod a vehicle from the devs or whoever. This is a SBS (step by step) tutorial. To begin, right click on the BeamNG.drive icon on your desktop: Then open the vehicles folder: Then open which ever vehicle you wish ( I choose the Bruckell Moonhawk): (You need to move the current .DAE to your desktop), make a copy of the .DAE and move it to a folder that you "Will" not forget where you placed it, (later you will need to replace this). Once you've done that, now open Blender, then delete the default cube, then click "File" (top left corner), then move down until you seen "Import", slide the mouse over "Import", you should see "Collada (Default) (.dae)", click on that: Once you've clicked on Collada, default. Blender will now take you to a new window: (Click on "moonhawk.DAE) Now once you have imported the .DAE you will now see this in your default screen: Now you have the car in sight, you will need to right click on the body, and once you right clicked on the body go into "Edit Mode": Once you've gotten in "Edit Mode" (tip, edit mode will not work unless you have an object selected), you'll need to zoom closer to your area of editing, by scrolling your middle mouse wheel. You will need to be in this area on one of the vehicles: Now your going to right click on these small dotes (nodes), doing this allows to move any nodes around, creating a fender, hitch, lights etc: Then your going to start selecting those nodes around this whole fender, to select more than one node, press "SHIFT" and right click on the nodes: Now that you got the nodes around the tire selected, you are now going to extrude by pressing "E" to the "X" axis, press "X" after pressing "E". Your fender should now look like this: Okay now we're done with the modeling, now we need to replace the .DAE, go into file mode, then move down to "Export", then click on "Collada (Default) (.dae)": Now Blender will take you here, and you will "Export" over the one on your desktop: Once you've exported over that .DAE, you need to move it back into your vehicle's (you chosen) folder. Now your going to open BeamNG, and press Control "E" to open vehicle selection, click on the vehicle you edited, and you should now see this: Now remember, adding anything to a vehicle won't deform like it would around the whole car. Because there's no Jbeamn added, which is another tutorial in it's self. So yeah if this helped you please give me a "Thanks", and I'll make more.