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TUTORIAL:How to get the "Orange Spike Strip"

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by NATH 04, Aug 17, 2021.

  1. NATH 04

    NATH 04
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    Mar 3, 2021
    Messages:
    36
    1download this spike strip (or other)model on 3D Warehouse in COLLADA file : https://3dwarehouse.sketchup.com/search/?q=spike strip&searchTab=model
    Capturedcran2021-08-17173602.png
    2:Go to:
    Local disc\Progam(x86)\Steam\SteamApps\Common\BeamNG.Drive\Content\Levels\Level.Name\Art\Shapes Now Create a folder nammed Spike:
    Capturedcran2021-08-17180217.png
    3: In spike create another folder nammed spike and in paste the DAE file Named model and the textures
    4:Close all tabs and launch Beamng and the map
    5:Now Press SHIFT+CTRL+F11(you need to use old world editor)
    6:NOW GO TO/ Library\Art\Shape\Spike\Spike And click on model and Ok
    7Place the model where you want
    Capturedcran2021-08-17182211.png
    Double Click on it , and in Collision Type select Visible mesh final
    Capturedcran2021-08-17182554.png Capturedcran2021-08-17182611.png

    NOW YOU CAN DESTROY YOUR CARS WITH IT!
    Capturedcran2021-08-17182825.png

    THIS WORK FOR ANY 3D DAE MODEL!
     
    • Like Like x 2
  2. Agent_Y

    Agent_Y
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    That's cool, finally someone found the model! The only difference with the one in the videos (aside from the colors) is that this one is shorter, but can be made taller anyway, so that's fine!
     
  3. NATH 04

    NATH 04
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    it's true we can enlarge it with Blender
     
  4. S.Ali.M

    S.Ali.M
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    Jan 12, 2021
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    983
  5. NATH 04

    NATH 04
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    Yes this is my favouritte site for 3d models!
     
    • Like Like x 1
  6. Agent_Y

    Agent_Y
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    Not always for BeamNG mods, they usually need models with specific polyflow and generally the right polygon density, and have to be separated and textured properly, but still, yeah very useful
     
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