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Twincharge shown boost presure issue

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Arclamp, May 27, 2021.

  1. Arclamp

    Arclamp
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    When using RK's twincharge Mod the Beamng boost UI only shows the Supercharger's boost pressure and not the total pressure. For instance when you make an engine that utilises a cluched Supercharger like modern cars; when the clutch disengages the shown boost presure is shown as 0 BAR. i think the boost gauge should use MAP not a single pressure.
     
  2. LucasBE

    LucasBE
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    BeamNG doesn't officially support twincharging. You're reporting issues for a mod here..
     
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  3. S.Ali.M

    S.Ali.M
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    If doesn't happen in safe mode, the mod is broken
     
  4. Arclamp

    Arclamp
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    it does it in both
    --- Post updated ---
    @R4NKING is this on your end?
     
  5. S.Ali.M

    S.Ali.M
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    Bruh how you can use a mod when you launch the game in safe mode?!
     
    • Agree Agree x 2
  6. S.Ali.M

    S.Ali.M
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    I wanted to know it happens on vanilla twin charges or not (I wasn't sure there are vanilla twin charges or not) and when I reload the page and read the Lucas's post, I figured out there aren't any vanilla twin charge, and when I read your reply, I figured out you're lying!
     
  7. Agent_Y

    Agent_Y
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    Stop acting like an expert when you clearly know nothing on this matter, you have no idea how twinchargers work and what cars have them, and you don't even know how safe mode works, nobody is lying, you just don't get what people mean here
     
    • Agree Agree x 1
  8. S.Ali.M

    S.Ali.M
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    Safe mode disables all mods, right? So he can't use the mod is safe mode and when he say "it does it in both" it means he's lying
     
  9. Agent_Y

    Agent_Y
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    Safe mode creates a temporary userfolder where you can do whatever you want, you can drag a mod manually to the safe mode userfolder (or just redownload it there) to test it with no other mods active, many people do this.
     
    • Agree Agree x 1
  10. S.Ali.M

    S.Ali.M
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    Oops! Didn't know that, sorry!
     
  11. Arclamp

    Arclamp
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    Bro next time think before you speak.
     
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  12. thebeamnguy

    thebeamnguy
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    How about you. As @LucasBE said, BeamNG doesn't officially support twincharging, you have downloaded a modification that makes it work. If you want to report issues for a modification, click the Discussion tab and report it there, or, if there's a red box up top that says "Outdated", OR, the last message in the discussion was over one month ago, that's bumping, and you should just leave the mod to die.
     
    • Agree Agree x 2
  13. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    yall need to relax, that was his 10th message, he might not have known any better
     
  14. Nacho Problem

    Nacho Problem
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    well then he shouldnt be like
     
  15. Xupaun

    Xupaun
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    Well, anyway, the CJD's Twincharger shows the total pressure for me. At least the progression of the boost makes sense. For example, I use the boost by gear controller on the Turbocharger, so the boost behaves like it should. Probably is a broblem with the mod Itself.
     
  16. Diamondback

    Diamondback
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    BeamNG Team

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    Thanks for the report, while we don't have any twin-charged engines officially in the game, the setup itself is supported.
    I'm afraid the issue is so small (and a solution a lot more trouble than one would initially think) that I can't give you an estimate if and when I'll be able to look into this.
     
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    • Agree Agree x 2
  17. Diamondback

    Diamondback
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    Yes it does.
     
    • Agree Agree x 2
  18. LucasBE

    LucasBE
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    wait what
     
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  19. Agent_Y

    Agent_Y
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    Official twincharged car when? (Just kidding, but it would still be cool to know if one is planned)
     
  20. Diamondback

    Diamondback
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    Eh, it's mostly a niche thing, no plans there.
     
    • Like Like x 1
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