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unable to load compressed texture with non pow2 size error

Discussion in 'General Discussion' started by jimmyking, Aug 5, 2021.

  1. jimmyking

    jimmyking
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    im been trying to make textures for my mod and it works but every time I look in console and I see a error that says unable to load compressed texture with non pow2 size its a DDS file when I tried a PNG it also worked and had no errors and I use paint.net to convert the PNG to DDS if that had anything to do with it I put the png in so maybe someone can figure it out and same with the json
     

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  2. Agent_Y

    Agent_Y
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    The size of the texture should be the same as all the other texture sizes on all the cars. It might end up becoming huge with a lot of unused space, that's why it makes sense to put textures for multiple parts in 1 image.
     
  3. jimmyking

    jimmyking
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    not sure what i did but i did something and it only works with PNG if I use DDS this happens
     

    Attached Files:

    • BeamNGdrive-0234112530-RELEASE-x648_6_20214_06_48PM.png
  4. Agent_Y

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    Still the same thing, just resize the texture file
     
  5. jimmyking

    jimmyking
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    resize to what?
     
  6. Agent_Y

    Agent_Y
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    To whatever size are the other textures in the vehicle
     
  7. jimmyking

    jimmyking
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    ok but i dont really understand what do you mean by size like 1MB or 100x100?
     
  8. Agent_Y

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    Like 100x100, in this case it will probably be something like 1024x1024 or 2048x2048
     
  9. jimmyking

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    thank you so much now i don't have errors and while I'm here what is the difference between .json and .cs only difference I see is the .cs has better error decoding and has simpler coding and what's going to be the standard or recommended type?
     
  10. Agent_Y

    Agent_Y
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    CS doesn't have PBR support so it's useless now, use Json.
     
  11. jimmyking

    jimmyking
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    ok
     
    #11 jimmyking, Aug 8, 2021
    Last edited: Aug 8, 2021
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