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"Unhide" flexbodies via lua code?

Discussion in 'Programming' started by Noodles0026, Feb 24, 2019.

  1. Noodles0026

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    Jan 23, 2019
    Hi Devs,

    At the moment "unhiding" or making a flexbody part visible is done via node damage:

    {"deformGroup":"windshield_break", "deformMaterialBase":"glass_invisible", "deformMaterialDamaged":"glass_mirror"}

    Is it possible to trigger the material change via lua script (via a hotkey e.g. numpad keys) even if you dont trigger the deform damage? Since you are already loading the flexbody and making it invisible via a material. So basically just controlling the flexbody material's opacity/visibility.

  2. ThreeDTech21

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    Sep 27, 2013
    im not sure how to do it but you'd have to add a control


    im sure there are other control functions but the one im most familiar with is the thrusters system with a control function

    open some vehicles jbeam files to check for other control functions and try to add it to your functon
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