Hi Devs, At the moment "unhiding" or making a flexbody part visible is done via node damage: {"deformGroup":"windshield_break", "deformMaterialBase":"glass_invisible", "deformMaterialDamaged":"glass_mirror"} Is it possible to trigger the material change via lua script (via a hotkey e.g. numpad keys) even if you dont trigger the deform damage? Since you are already loading the flexbody and making it invisible via a material. So basically just controlling the flexbody material's opacity/visibility. Thanks -N26
im not sure how to do it but you'd have to add a control im sure there are other control functions but the one im most familiar with is the thrusters system with a control function open some vehicles jbeam files to check for other control functions and try to add it to your functon