Hey there I've had the idea for this mod for quite some time now. I first started this project in December 2019/January 2020 and kinda abondoned it since then due to the Gavril Vertex/Fort Focus mod I was making at the time... I got back to it and think it's time to make a thread about it, to easily be able to keep track of features and perhaps get a few suggestions to this mod. Aaaaanyways, you may be wondering "What is this mod about?" This mod is a mod that will mod every Automation Export. My goal always was to make automation cars better since I started modding them. This is basically the best I can make them in a non-eternity-taking way. Essentially, this mod allows you to add various parts to every export, without ever having to edit any file. It's a sort of tool for people who don't know how to mod and just a way less time consuming way of making configurations of your automation car. How does this mod work? It takes advantage of the existence of the "common" folder and the fact that every automation car's structure is the exact same. Whenever you jbeam together a new part that can go on your automation vehicle, it can practically go onto any other export as well, as the node names all stay the same. There are many tuning sliders to adjust all kinds of things. Visual things like a wing or splitter are moved, scaled and rotated via the tuning sliders as well. Just a bit of working with the sliders allows you to turn any export into a hillclimb beast or a police car.. or anything else kinda. In order to add more parts I just made it so that you can select a new part in the Traction Control slot. This part adds a tooon of extra goodies. No worries, you can add a TCS system back again! Engine swaps can obviously be applied in the engine slot. You apply it like shown here! Current mod features: (yes, every listed feature will work for EVERY export) 5 fully tunable Engine swaps (1 V6, 1 V8, 1 V10, 1 V12, 1 V16) Basic visual customization (all with jbeam) Rudimentary "Decal editor", works with tuning slider positioning, 4 decals available Universal engine tuning (Torque multiplier, Engine Friction Adjuster, Internals tuning, Nitrous oxide, Cooling systems and oil radiators, Turbochargers and Superchargers, allows for Twincharging, Customizable Backfire, Starter Motor Sounds) Working ABS and TCS for all cars (If you export a car without ABS, It will not have any ABS available in the slots) Ballast for weight tuning and weight destribution "Invisible wings", for downforce editing Car horns Speed limiter remover and adjustments Interior Driver Cameras (RHD and LHD as well as middle) Air Drag adjustments Body Property adjustments, as well as Godmode body (Will not deform) Rev Limiter options Forced Induction tuning for your default motor (Classic turbos, modern turbos, screw superchargers, roots superchargers, centrifugal superchargers) Transmission options for your default motor (DCT, CVT, Sequential, Automatic, Standard manual, race manual, classic manual, customizable from 1-8 gears with clutch, torque converter and automatic aggressiveness options) AWD, FWD, RWD differential options for transmissions Allows for drivetrain swaps for every car Suspension tuning for all suspension types (includes ride height, springs and dampers, anti roll bars, brakes) You can see, there indeed is a lot of stuff that can be done and messed with. I also have a bunch of plans for the future! Future plans: ~40+ engine swaps in total of all kinds (V6, V8, V10, V12, V16, Electric motors, single cylinder, twin cylinder, inline 3, inline 4, inline 5, inline 6, Silly engines, Bus/truck engines, boxer 4, boxer 6) A ton of visual customization More decals for decal editor Tutorials maybe "Expansion Packs" for more visual parts and decals (In order to keep the release file size small, so you can choose the add ons that you want and can leave out stuff that you'll never use anyways, also to keep the impact on loading times small, as everything is dumped into common folder) BeamNG car suspension swaps, including full BeamNG wheel support for these suspensions Interior customization for cars with interior There is a mod in automation that allows you to add interiors, these parts are supposed to enhance the rather rough interiors a bit Further details about the mod Spoiler: Further Details There already is a lot to this mod, so to keep the length of this thread a bit down, I'll feature more detailed info here. Info of already existing parts: Visual: -Nomi GTRX Wing -Nomi GTRX Splitter -Wheeliebar -Taxi ad carrier -Police light bar -Push bar Decals: -Nomi Decal -Racing Number 12 decal -No Material decal -GUAC TEAM decal -Police decal -911 decal -BeamNG decal -Gay pride flag -Trans pride flag -Lesbian pride flag -Asexual pride flag -Pansexual pride flag -Bisexual pride flag -Non Binary pride flag Supported differential types: -Open -Viscous -Welded -Lockable -LSD Featured engines: (engines without car name attached are original engines, aka no replica engines) -5 liter Koenigegg Regera V8 -2 liter GT1 V10 -6 liter GT1 V16 -6 liter Supercar V12 -2.9 liter Nissan 300ZX Twin Turbo V6 How the decal editor works: You can apply 4 decals on the front, 4 on the rear, 6 on the side and 6 on the top of the car. All decals have the option to be mirrored or not. The decals will float in the air at first, you gotta adjust the tuning sliders to move it to the desired potision. Thats the on ly way decals are possible without UV mapping. A maximum of 20 additional decals is possible that way (40 if they are all mirrored) More images Body value adjustment, can be used to fix issues with fixtures falling off or potentially fix suspension collapsing (by reducing beamspring and damp) Forced induction options Options of custom transmissions Classic turbo kick in options, Early, Medium, Late Classic turbos basically are turbos with turbo lag. The Modern Turbo option has basically no lag. The Classic turbos have 3 kick in options. Early, Medium, Late. The later you go, the more power you get. Rev limiter options Amount of "Stages" for all of the induction upgrades. Allow for different power gain + Different sounds View of most available transmission swaps Category sorting system Koenigsegg Regera engine swap + Level of customization all engines have 2 Liter GT1 V10 powercurve I will update this thread as time goes on. I messed a bit around with it and made myself a hillclimb car out of a stock 300ZX (replica from me), just by using the mod! Feel free to tell me what you think about this mod! You may also give ideas and suggestions! Cheers!
One mod to rule them all! Fantastic work so far, the Beam tires on Auto cars will make such a big difference to looks and performance. So much power will be in the hands of the users, I can't wait to see what this mod blossoms into Inno. ^w^
Ooo, nice. I didn't read it all thouroughly so I may or may not have seen this in the OP, but can I add my own jbeam parts with this mod also?
adding your own jbeam should't be too hard. I'll maybe set up a small tutorial about that in the future. You gotta insert a whole bunch or variables and stuff in order to make the part adjustable to any vehicle
Diesel engines (or replication)? A tonne of lowdown torque and a borrowed etk i6 diesel sound will do it
Yeah, I'll add some diesels in I might also add an ignition slot. Like, the default is "Stock Ignition", but then there is another part, "Rich Ignition", that allows you to get silly amounts of smoke. Good idea?
Update time I reworked the decal system a bit and added a whole batch of new ones. Decals now are sorted after a category, not like a letter salad (though an alphabetically sorted letter salad) M is for Miscellaneous P for Police (right now at least) R for racing and X Y Z are for special decals. Z is currently taken by Pride flags. I am planning to use the same system on all the visual modification once more parts are added A view of the maximum amount of side decals applied. I think 6 was definitely a good maximum ^^' While I was at it I also tried myself at converting a factory car into a police car.. looks pretty nice imo What do you think?
I really think it fits well. Question; is the police lightbar designed to be only in one place despite the car itself or does it have positions that are accustomed to the body of the car?
All parts are positioned via tuning sliders. Essentially, you can put this light bar almost anywhere you want by adjusting the sliders accordingly
This is simply fantastic, more power to you for making a mod that better fits Automation exports within the lore of BeamNG and its modding community. Looking forward to following the progress of this mod
I don't really think it's possible in the near future, but I would really like to have a mod that can Gavril Vertexsify any Automation car.
Daaaaaaamn this is nice. Just a question though. When you say basic visual customization with jbeam, would that mean it's editing the existing jbeam and improving it or adding new ones(ie: police push bars, etc)?
Oh well its basically just adding stuff to the automation jbeam model. Basic was more referring to the currently limited amount of things that can be applied to the car(s) Yepp! I'll try to get a lot of stuff on it done this summer vacation. not really. I cant edit the entire jbeam universally, thats simply not possible with the vehicles in automation and the fact that the whole body model is one chunk. I can add a lot of things to them though, so you'll have a solid batch of customization to grab!