Universal Key Bindings and Vehicle-Lua

Discussion in 'Ideas and Suggestions' started by angelo234, May 22, 2021.

  1. angelo234

    angelo234
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    Programmer
    BeamNG Team

    Joined:
    Aug 11, 2017
    Messages:
    540
    Its really annoying that you have to create an "input_actions.json" and "inputmaps/*.diff" file for every single vehicle if you want to add key bindings to all vehicles. It would be nice if the "vehicles/common" folder could accept the "input_actions.json" file to add bindings to all vehicles, including modded ones. And I would like to see the same thing for Vehicle Lua files as well.
     
    • Agree Agree x 3
  2. S.Ali.M

    S.Ali.M
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    Joined:
    Jan 12, 2021
    Messages:
    1,079
    Yeah. I tried that in my last mod but I failed and I had to make a separate folder and files for every vehicle
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,058
    YES THIS. It is so annoying to have to copy+paste the same file to all vehicles and have to change something in every file every time.
     
    • Agree Agree x 4
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