For a long time I have felt that cars in beamng are difficult to control sideways and on limit due to unnatural transition from grip to slide on asphalt. I feel that when in beamng when entering a slide, especially at higher speeds, cars usually want to rotate too much too fast. Also, during for example rwd powerslides, the rear tires tend to accelerate faster than expected. This means driving high performance cars in beamng at and over the limit is very unforgiving, more so than what I have experienced in both in some other sims and in real life. (to be fair my real life experience is quite limited). For example small powerslides/drifts are very hard to pull off in beamng, and it is very easy to spin out when sliding, especially with cars that have less steering lock. Also regaining grip from a slide can be difficult as the tires regain grip faster than expected. But, today I found a way to mostly fix this issue after playing around with the "road grip editor" mod, and more specific the sliding friction coefficient. I ended up adjusting the sliding coefficient from 0.70μ to 0.78μ which ended up feeling the most natural to me. By doing this I found at that: - Entering and controlling slides/rotation is a lot more predictable and more natural feeling. - Regaining grip after slides felt more natural and predictable. - Driving at and beyond the limit is a lot easier and more predictable. - Generally transition between grip and slip feels a lot more natural and predictable. Even though I felt that this adjustments made transition between grip and slip a lot more natural and predictable, I wonder if this could also actaully be more realistic than default, or if the issue possibly lies somewhere else. Therefore id like your input/ findings on this "issue" (for those wondering, I have used several different ffb wheels over the years and have always felt the same)
What did you put as frictioncoef? I found 0.75 to be better for slidingfrictioncoef but maybe need to try 0.78.
It's the tire simulation. The reason there is probably less grip than in real life could possibly be the lack of tire thermals. They have to simulate cold tires without them being cold or hot.
This is interesting stuff. Might not the perceived issue have more to do with information you’re getting or not getting from FFB than the actual physics?
Seems nice to make static 1.08 along with your 0.78 suggestion while we wait for better ffb and tire updates. Still not sure about stribeck so i just made it zero.