Hello all. I have been wanting to get a car into BeamNG for months now but couldn’t understand it all…. Manly the nodes n beams….. so I have wrote a little script to “add” and “export” nodes from 3dsmax….. Installation Please extract the zip file and place the BeamNG_node_export_Data.ms script file inside your… 64 Bit: C:\Program Files (x86)\Autodesk\3ds Max 2010\Scripts\ 32 Bit: C:\Program Files\Autodesk\3ds Max 2010\Scripts\ Once you do this… Start 3DSMax and click MAXScript at the top and then Run Script In the open file window that pops up navigate to your scripts folder (this is the default folder when running a script on most 3DSMax) and select BeamNG_node_export_Data.ms You will then see the tool pop up window. So what can this tool do? 1, Create Nodes We can use this tool to create nodes (we are creating dummys in place of nodes) all you need to do is name the node set its position and hit create Node IE: Name:1a X: 0.0 Y: 0.0 Z: 0.0 This would place a “node” at position 0,0,0 size 0.5,0.5,0.5 (we only need something REAL SMALL and name it 1a. What I was doing is using my Verts to get positions I wanted my nodes to be at and copied the x,y,z Repeat process until you have the nodes you need… 2, Export Nodes We can use this tool to Export all of the selected nodes (This tool ONLY exports what is selected so make sure you only have the nodes you want to export selected) IE: If we have a front bumper….. File Name mycar_front_bumper Fill in your node weight, friction, Group, Material and collisions and hit Export selected Node Data CFG File This will then export the following for a box…. Code: "nodes" : [ ["id", "posX", "posY", "posZ"], ["0", "1", "2", "3"] {"nodeWeight":0.4}, {"group":"test"}, {"frictionCoef":0.7}, {"nodeMaterial":"|NM_METAL"}, {"collision":true}, {"collision":true}, //BNEG:Node Data from Node_data_tool tads421 ["b1", -0.50,0.50,0.00], ["b2", -0.50,-0.50,0.00], ["b3", 0.50,-0.50,0.00], ["b4", 0.50,0.50,0.00], ["t1", -0.50,0.50,1.00], ["t2", -0.50,-0.50,1.00], ["t3", 0.50,-0.50,1.00], ["t4", 0.50,0.50,1.00], ], The reason I export each part of the car like this… if I have messed something up I only need to re-export say a door or a hood etc and not a whole car file. Plus you have each part of the car in single files for reference Hope you like this little tool and i hope it is useful you all. Tads421 PS: -- This script is copyright tadstools.co.uk & tads421 Please do not use this script in any other scripts or modify without consent.
Hi sputnik_1, i have not looked into a import tool.... maybe at some point i could look into it but atm i am real busy with work and learning beamNG format so i can add my own cars into the engine. Thanks