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Unresponsive UI

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by WildCat444, Sep 30, 2017.

  1. WildCat444

    WildCat444
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    Joined:
    Jun 14, 2015
    Messages:
    2
    This post is in response to this thread: https://beamng.com/threads/why-is-are-the-menus-so-slow-always.44325/#post-700696

    I have encountered this bug and it seems to be connected to the amount of UI apps on screen. I discovered this when I had the usual tachometer, speedometer and such enabled but it was also messing around with thermals so I had the engine thermal debug window open as well as the brake thermal debug. When I switched vehicles to a cube (which does not show either of the thermal debugs) all of the UI elements became responsive again. When I switched back to a vehicle, the UI became unresponsive again. I will include a screenshot of the UI elements I had open as well as some FRAPS screen capture that shows the issue. Note: the game runs at around 90FPS its just the menus that are slow. See my profile for my computer specs, its more than enough to play the game.
     

    Attached Files:

  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    More apps, more resources needed.
    The apps you are using are also displaying a lot of information, which can be bottlenecking on some system.
     
    • Agree Agree x 2
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