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Update changed files to create maps?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by originalid, Dec 24, 2017.

  1. originalid

    originalid
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    Joined:
    Apr 20, 2017
    Messages:
    1
    Okay, I know the title sounds extremely newbie but I've been playing this game for a while now. I have over 200 hours and decided to try and make a map. Well, I naturally went to YouTube for some tutorial videos to make sure I'm doing it right. In the videos, you have to have a .msi file in your content/levels/mapname and edit it with Notepad++, but it turns out that was changed to main.level.json, but that file has been removed as well. Is there any way to get around this, or am I missing something? Thanks for helping out.
     
  2. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    Yes we moved format, everything should still be working.
    If you have .mis or main.level.json it will be convert to the new format once you saved the level.

    .mis is the original Torque3D file format (same structure as .cs)
    main.level.json is the same data but in JSON
    the new format is a file tree which is the same as the tree in the editor
     
  3. CrashHard

    CrashHard
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    Joined:
    Aug 5, 2013
    Messages:
    1,613
    But if you have an old map from before the update, if you do changes to it and save, it crashes on loading. It was beeing looked at by support, but have heard nothing about a fix yet.
     
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