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Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.
I should probably give more explanation: He said that they are remastering lots of vehicles, and that they did the pickup first because of how modular it is.
That's B25mitch isn't it.
Yeah it makes sense for the devs to be focusing a lot on vehicle and remastering. Make sure all the assets are at a good level for the full release and well optimized (like the WCUSA map).
Didn't the devs say that they would still be releasing new content even after the game exits early access?
The problem I see with them trying to remaster cars is the pace they are working at. We haven't even gotten 1 full remaster this year, and if they continue at this pace, by the time everything is remastered, the earliest "remasters" will already be old and outdated. During the remastering, they'll learn new techniques, introduce more variants, and the physics will be more optimized allowing for more nodes and beams. They'll need to draw a solid line somewhere, and cars released after that date will not get a full remaster. I'd consider the ETK I series to be their first "Modern" car, and anything released after that should not need to get a remaster.
I think that because they are almost done with the original car list, they will start remastering cars before releasing more content.
A lot of vehicles Pre 2016 (excluding the Le Gran) mostly need Texturing, Modeling updates (Engine bay and interior somewhat) and new content.
Where's my fuel filler flaps at?
the thing is, because of the extensive part sharing between the the pickup, van, roamer, and marshal, not only can they redo one part and have it improve 4 vehicles at once, have all been redone in tandem, as due to that part sharing they can also use the same textures on all their facelift lights, for example.
I wouldn't be surprised if once the Gavrils are done, we get 1 or 2 cars completely redone per update.
As far as needing remasters:
I would say the D15, roamer, SBR, barstow, miramar, etk 800, I, and k, hopper, Piccolina, wentward, bluebuck, and FCV are satisfactory at this point; nothing major needs to be "fixed" by their current standards, (though some could do with more parts).
the 80s pessima's engine model is right on the border to me, they probably won't redo it for a while, unless they make one standard I4 model for all the 80s-90's ibishus, in which case it's possible it would be done after the covet, midsize and bx.
The Grand Marshal's chassis textures are not on par with the gavril utilities, so they may redo it soon to the same quality.
The only thing the burnside kind of needs is the engine model to be redone using bluebuck assets.
these 3 are the sort of things that would be mentioned in one line on the changelog, and would take not much time to actually do.
the semi, sunburst, 90s pessima, and legran all have varying quality of mechanical and interior models/textures which would need work.
These cars would most likely be completed in one or two updates at most.
That leaves the Moonhawk, bolide, covet, pigeon and 200BX as the only other vehicles which still need an extensive overhaul, involving new engine and chassis models, Full interior reworks, and Exterior remodels (think the 90s roamer parts) along with substantial jbeam changes in the bolide's case.
regardless of when they were released, some cars need lots of work, some cars only need a little bit of work.
Have you ever seen miramar's interior textures? Interior is almost pitch black
I don't get what you're talking about i just looked at it and it's not any darker than any other vehicle with a black interior.
I got your point. Seems like more vehicles have almost pitch black interiors. I compared miramar to etk 800, in etk I at least can see where seats end, unlike in miramar
Yeah definitely could do with more interior color options, A more basic gauge cluster (Base model cars in the 60s didn't have Tachometers and the Miramar isn't what I consider luxurious or the peak of performance.) and a front bench seat option.
Be that as it may, the modified chassis would still consume significant development resources.
There is one problem you missed with the Miramar - the gauge cluster. I seem to recall it has a... rather odd selection of gauges - and the base, Luxe, and GTz all have the same cluster, including the same tach. The GTz engine will happily wind into no-number territory on the standard tach with no damage. The interior needs a serious rework.
Guessing it could be a combination of the FWD H body and E body (apparently they were fairly similar mechanically) would make sense to do this as it would make it more interesting with a FWD V8 over just being V6.
Talking about FWD V8 it would be interesting to have something similar to the early 70's Eldorado/Toronado in BeamNG, maybe the mechanicals could be useful for a motor home too.
One thing i was considering about the wendover, could it have a longitudinal FWD layout, like an earlier E-Body?
it would make sense canonically (and modelling wise) to share transmissions with the legran and have it transverse, but that was never explicitly stated, only that it used the same enignes.
plus, it's a layout that hasn't been seen on a car in game so far, and there aren't many more opportunities to do so.
triumphant saab noises
Isn't the Wendover post 1986 though. I think the E bodies from that time were Transverse FWD. Hence why I thought of the idea of an early 70s Transverse V8 Personal luxury coupe.
This should be made after the devs focus on more modern and european vehicles.
Or atleast european variants of existing vehicles.
After a lot of thinking, I found only one major problem that most likely keeps devs from adding EUDM/JDM configs: UI
With the current UI it would be a big mess, like D-series configs
I'd expect the update to take longer than usual with their offices being shut because of the pandemic. They aren't messing around with restrictions etc in Germany. They take lockdown etc very seriously unlike the UK and US.
Things will take longer when being done from home over a server.