Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. combatwombat96

    combatwombat96
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    Am i the only one who A) doesn't like the look of pbr and B) not looking forward to pbr ? I get the feeling that my beam days will be over with pbr, this potato can only take so much abuse before kicking up a big sad
     
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  2. The Shotty

    The Shotty
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    If done right it shouldn't be that much or any of a performance decrease at all, and the devs absolutely would not release something that would be a detriment to the overall experience of the game
     
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  3. HeepXJ40

    HeepXJ40
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    beamng's material optimization isnt very good rn. it uses an ancient laggy method of doing shit so PBR should make performance better
     
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  4. ryakra

    ryakra
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    saying you dont like the look of pbr is like saying you dont like the look of outside. Its not really a look, its a set of methods to recreate materials/light in a similar way to the real world. The 'look' you usually get is from how people use/impliment it.
     
  5. alentaylor22

    alentaylor22
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    what is the pbr and where can i find it?
     
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  6. Confused_Deer43

    Confused_Deer43
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    As Ryakra said, even if we put a few pieces of the puzzle together and come to a conclusion ourselves, it's still something that should be treated as "uncomfirmed" until officially confirmed. Things can be changed, end up being something other than expected, or come very much further down the line. It's a speculation thread after all not a confirmation thread
     
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  7. ryakra

    ryakra
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  8. Dummiesman

    Dummiesman
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    The way BeamNG renders vehicles right now is very inefficient, it renders multiple layers per vehicle. PBR would in theory reduce the layer count, and so the performance penalty would be reduced.
     
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  9. combatwombat96

    combatwombat96
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    oh is see, so there is the slight chance of it actually increasing performance (in a minor way however), ok that makes it somewhat better. Though there's still the problem of it making some things look like plastic
     
  10. ryakra

    ryakra
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    The only way for pbr to make things look like plastic is to have them set to make things look like plastic. Just like the beamng cars are set to be right now. PBR on its own will not do that.
     
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  11. Turbo49>

    Turbo49>
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    It's up to the developers to make it not look like plastic (And i think they will), PBR is just a method like said @ryakra, it just add things like specular maps, displacement maps, etc. (nope i was wrong :()
    Edit: Metallicness, Albedo, etc.
     
    #31331 Turbo49>, Jun 20, 2021
    Last edited: Jun 21, 2021
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  12. LucasBE

    LucasBE
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    can you please not say anything if you don't know what you're talking about
     
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  13. ryakra

    ryakra
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    Can we please not be rude to people making simple mistakes? thanks :)

    But to be exact for those who dont know, PBR will likely add these maps:
    Base Color/Albedo (A diffuse map but there should be no lighting data period, it would be the color if shadows and highlights didnt exist)
    Roughness (Kinda self explanatory, how rough a surface is. Opposite of Gloss, for those familiar with that.)
    Metallic (Indicate what parts are metal since metals interact with light in a unique way)
    Ambient Occlusion (Used for adding some lighting data to a texture, its separate as proper actual ao is lighting/light bounce based)
    ClearCoat map (Im assuming if this is actually used, it will work with the material layers and the white part of this map would be the shiny clear top layer)

    -taken from the materialEditor.lua, this could be changed in the actual release but all of these seem standard so.
     
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  14. Turbo49>

    Turbo49>
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    Yeah sorry i don't really know what it adds but i have an idea of what it is.
    Sorry.
     
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  15. Brother_Dave

    Brother_Dave
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    ClearCoat sounds VERY promising :rolleyes:
     
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  16. combatwombat96

    combatwombat96
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    Well what would happen if textures, shader and lighting settings were set to low-lowest ? Wouldn't that just make it look pig ugly ? (well moreso than what those setting currently do)
     
  17. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    I doubt it.
     
  18. united.

    united.
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    i have a question what the difference between PBR and RTX?
     
  19. KrukasKlep

    KrukasKlep
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    one is from the game itself and the other is hardware compatible only

    just do a google search if you dont know what it is :p
     
  20. CaptainZoll

    CaptainZoll
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    PBR is the way textures/materials are done (using colour/metallic/roughness instead of diffuse/specular/gloss)
    and RTX (and raytracing in general) is a way lighting is done, to get more realistic shadows, glare, reflected light, etc. together.

    To make ray-tracing bounce the light rays around correctly, you need the materials to scatter and reflect the light in the right way, which PBR materials does, otherwise stuff will all look at least slightly off at best.
    the BeamNG devs are presently introducing just PBR, which will make the game look a lot better on its own, and does open the door for ray-tracing integration, but that's a whole nother can of worms on its own, which only a small percentage of players would even be able to use, so even if they are considering it, ray-tracing is probably a long way down the priority list.
     
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