Separate names with a comma.
Issues with the game?
Check the Known Issues list before reporting!
Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.
could get a 3 rotor like a eunos cosmo
btw are there any
thats pretty good idea tbh. didnt think of that one. I feel like the car just needs a remaster for these to be added. It would be cool to see a coupe model at some point aswell.
Another larger car with a rotary is the NSU Ro 80:
Another thought about career mode- how will persistent damage work?
The save/load damage function thru the radial menu is obviously intended for persistent damage in career mode, but it doesn’t work if you change a part and then try to load the damage again.
That makes me wonder- will we get dynamic damage repair? Will it be possible to replace some parts while others stay damaged?
For instance, if I break my front suspension and my front bumper going over a jump in a rally, will it be possible to put in new front suspension but keep the smashed bumper?
I think they would just make new damage saving functionality from scratch instead of reusing that buggy code. And it would be REALLY tricky to make a functionality of being able to fix 1 part but leave the others broken. Because when parts bend even a little bit, they can start clipping with each other when one of them is straightened and the other not. There would need to be a system to detect what you can safely repair alone and what not.
i have a feeling it will end up being something like the damage system from SLRR, where parts would just be replaced/fall off/repaired based on their damage and such. It would likely also have a write off feature, in which when damage costs either exceede the worth of the vehicle, or have too much damage, just cannot be repaired and can be sold for scrap, or parted out
or just not let you replace a part if its deformed/broken/not in its place
what if saving damage in configs becomes possible
like you save a config in a super damaged state, and once you load it in, it's got the same damage
more of an idea, but related to the topic of speculation
The Covets first teaser was the 3D model of the rear fender flare
what if the 'covet' teaser is just a souped up grand marshal? from what ive seen all the lines match up perfectly, except the one right above the edges of the grille which on the teaser photo seems a bit sharper
Why would they tease covet sketches and everything if it's a gm in the end ? Plus the shape of those headlight is clearly covet.
it even says "do you... covet it?"
I'd love to see a saloon variant for the Covet brought in during it's remaster update.
Nmp but definitely gives 80s Civic/Accord vibes.
I think this might be leftover of an old page, before the release of BeamNG. But it could also be the merch store there's been hints about?
Where is it ?
Do you think that a lighting update could possible in the future? They added PBR but afaik they haven't updated the lighting. It would also make sense to have a lighting update after adding PBR to all vanilla vehicles and maps. While textures improve the graphics significantly it can only do so much without better lighting. For example compare a car from any map to a car in the showroom. The showroom cars look much more realistic with the better lighting. I understand that the showroom is made to be like that, but in my opinion I think the lighting on the maps are pretty basic.
There's no possibility. It says "Do you Covet it?" which is clearly a hint!
But since you mentioned the Grand Marshal, its Headlights must be redesigned in the remaster of the car because they look too much like those of the Covet.
thats so clearly a covet what are you on about
i think we could get 2 or maybe 3 remasters considering the last update. or we'll just get the covet remaster and maybe the supercar, idk though. pretty sure the supercar is just a sketch rn so probably not
considering this 0.25 we'll definitely get more than the Bovet remaster and the new supercar