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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. B25Mitch

    B25Mitch
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    Vehicle Artist
    Staff Member

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    231
    Although it was a tempting feature idea, I decided not to make a "Lombard Street" replica in this map fairly early in the design process. It's too iconic to San Francisco, which is not the sole inspiration for this map, and it also wouldn't be as fun to drive on as you probably imagine. For example the signed recommended speed is 5mph.
     
    Banana Peels likes this.
  2. robert357

    robert357
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    IRL people driving here even 25 mph (if nobody blocking the road). Also don't forget the real reason why we'd like to see that road in game.

     
  3. CaptainZoll

    CaptainZoll
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    bear in mind it's realistically about half that width...
     
  4. robert357

    robert357
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    I know how Lombard Street looks. In Driver this is HUGE road far from original, but also fun to drive (I can driving up and down all day long). Driver:SF is placed in real city but still they decide change designs for better gameplay. Game is still a game.
     
  5. Ai'Torror

    Ai'Torror
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    What do you think, is there a possibility of a small update for christmass? Maybe some new props or even a vehicle? Bluebuck or some sort of mi ivan as christmass and minivans are the 2 things which just screem family?
     
  6. j2305432

    j2305432
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    If there would be some kind of "ramp" on top of the Lombard Street, then it would be hell of a fun.. I always wanted to fly over those narrow corners (inevitably destroying my car in the process)
     
  7. The Gas Station

    The Gas Station
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    Well I think that having a nice park inside the city is also a good idea.
    If only that park wasn't full of jagged cliffs...
     
  8. enjoyinorc6742

    enjoyinorc6742
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    if i had any idea about modifying maps, or creating them, i would do some alterations to WCUSA. mainly for the lack of any Rock Crawling areas.
     
  9. j2305432

    j2305432
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    scratches in 0.12 confirmed



    (nah, its just a cool thing @Ghost187 is curently working on)
     
  10. Ai'Torror

    Ai'Torror
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    It looks cool, but it is wayy too unrealistic for dev quality... What he did here is the same trick that @SergentFido did with his repainted rustbucket olds. If devs would put something like this in game it would most likely be a full blown scratch simulation with scratches genarated of the direction of the crash and the amount abd position of contact patches, but this would also need a more detailed jbeam and small dents sim.
     
  11. ManfredE3

    ManfredE3
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    Scratch simulator 2018? BeamNG.Scratches&Small_Dents? Do I smell a sequel?
     
    #8691 ManfredE3, Nov 28, 2017
    Last edited: Nov 28, 2017
  12. Ghost187

    Ghost187
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    i just wanted to see if it would work that way... and it did, to a degree. but it was purely experimental.
     
  13. Glitchy

    Glitchy
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    RAIN.png
    Look what I found! We might be getting rain! Rain splash particles too??

    I just turned it on!!!!
     

    Attached Files:

    • splashparticles.png
    • screenshot_00045.png
    #8693 Glitchy, Nov 29, 2017
    Last edited: Nov 29, 2017
  14. Littleturdlet

    Littleturdlet
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    Lol.
     
  15. Dealercrash

    Dealercrash
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    That's been there for so long. Snow, wind, and other stuff is possible. There's even a few mods for rainy maps
     
  16. kaizer moonhawk

    kaizer moonhawk
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    Jul 13, 2017
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    okay every stock non super charged engine in the vanilla game is under powered for its time and
    for now a days. so a 6.0,6.4,6.6,6.6 diesel v8s for van and pickup

    hopper fuel injection

    roamer devs dont update you a lot so why would they now

    grand marshal <^-^> will be your next engine a face

    200bx your a 200bx so having a engine that isnt 2.0 is not right

    burnside your old

    barstow/moonhawk you are good in power

    covet 3.0 square 4

    got nothing else
     
  17. Driv3r1142

    Driv3r1142
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    You would need to be able to control material switching in a similar way broken beams also show damage on the mesh, instead of an entire flexbody and a deformGroup in order to have realistic scratches and dents with the current JBeam system. Dents could be done with normal maps.

    If we can make parts of meshes disappear via broken beams, maybe material switching could be done on the fly by the engine in the same manner. Though I am probably wrong on this, but I thought I would mention it.
     
    Pervin.M and MisterKenneth like this.
  18. Ai'Torror

    Ai'Torror
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    What?
    1. Invest in some english lessons
    2. Power levels are perfect in every car, you don't need 1000hp in the hopper, It wouls do fine with 60hp.

    Different intake options would be nice for the hopper, but they are not required.
    It could use with lets say 4liter 4cyl turbodiesel, as the I4 or I6 lack a bit of torque for more extreme crawling.
     
  19. Ai'Torror

    Ai'Torror
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    New Achievement is here!
    We could get a winter edition of one or few maps... I think they could do the winter theme on the forgotten derby map.
     
  20. enjoyinorc6742

    enjoyinorc6742
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    I Need my 100% achievements back pronto......