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utah is unplayable :(

Discussion in 'General Discussion' started by ttsportLover, May 4, 2024.

  1. ttsportLover

    ttsportLover
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    Joined:
    Nov 19, 2022
    Messages:
    10
    gkzd.png
    this is just unplayable :(



    have i already mentioned how unplayable this is?
    --- Post updated ---
    clipping yuck...
     

    Attached Files:

    • gkzd.png
    • gkzd.png
  2. WhatNot98

    WhatNot98
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    Joined:
    Dec 4, 2016
    Messages:
    366
    valve pls fix
     
    • Agree Agree x 1
  3. charge_1

    charge_1
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    Joined:
    Nov 11, 2020
    Messages:
    1,005
    Valve? They don’t make BeamNG.drive, it’s the company BeamNG.
     
    • Like Like x 1
  4. poizxn

    poizxn
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    Joined:
    Oct 23, 2021
    Messages:
    291
    ...
    maybe thats the joke
     
    • Like Like x 2
  5. charge_1

    charge_1
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    Nov 11, 2020
    Messages:
    1,005
    Ok
     
  6. Timothé 2

    Timothé 2
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    Joined:
    Jun 4, 2023
    Messages:
    17
    add air to the tires to kinda fix and also this made on purpuse
     
    #6 Timothé 2, May 14, 2024
    Last edited: May 14, 2024
  7. MoeMaps

    MoeMaps
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    Joined:
    Feb 16, 2021
    Messages:
    14
    rock needs to be set to visiblemesh after being sized up
     
  8. AlexKidd71

    AlexKidd71
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    Joined:
    Mar 16, 2022
    Messages:
    509
    Why? You just have to rebuild collision. If not on the next startup everything should be all right.
     
  9. MoeMaps

    MoeMaps
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    Joined:
    Feb 16, 2021
    Messages:
    14
    Because that doesn't work when sizing rocks up. I have made lots of trails using rocks. Setting to visiblemesh works
     
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