Unsolved Vehicle part in wrong place

Discussion in 'Mod Support' started by Ytrewq, Dec 28, 2016.

  1. Ytrewq

    Ytrewq
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    Rear panel spawns in wrong place after an update: not attached to the car, but floating in the air near it. When I opened the 3d model in Blender, all parts were where they should be. How to fix it?
     
  2. Ytrewq

    Ytrewq
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    Here's a pic. It is not my mod, I just want to make it work properly again because the author does not seem to care about updating it.
     

    Attached Files:

    • screenshot_00207.png
  3. Inertia

    Inertia
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    Open Blender, select all objects and press CONTROL + A, this applies the location of all objects to the middle point (or 0, 0, 0) so that they are in the right spot. Then export your .dae again. If this doesn't work then you probably have to play around with the jbeam and maybe the flexbodies section.
     
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  4. Ytrewq

    Ytrewq
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    Did that Blender stuff, nothing happened. Seems like it's a jbeam/flexbody error.
     

    Attached Files:

    • screenshot_00005.png
  5. Inertia

    Inertia
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    Can you post the jbeam file so I can help further? If you don't want to post it here just use PM.
     
  6. Ytrewq

    Ytrewq
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    This one?
     

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  7. Inertia

    Inertia
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    Can you upload the file that has the jbeam for "hatch_rearpanel_sedan" as that is the part in question. Also you could try moving the node offset for the rear panel (under the slots section) back to (0, 0, 0) to see if that works, I'm not that experienced with node offset so it may not work.

    Code:
    ["hatch_rearpanel_sedan","hatch_rearpanel_sedan", "Rear Panel"{"nodeOffset":{"x":0.0, "y":0.0, "z":0.0}}],
     
  8. Ytrewq

    Ytrewq
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