I have a custom vehicle that I'm working on that has, in some recent update, stopped working properly. It functions properly when spawned, driven, or reloaded, but when reset, it throws an error and says that it must be reloaded again. This is the error I get on the console: It seems to be incriminating something in the powertrain system. Near as I can tell, there's a value in the vehicle controller section (likely in the shift points) of my vehicle that either, A isn't being reset, B can't be reset, or C is necessary, but missing. One of the lines it identifies in vehicleController.lua (#577) also addresses wheel radius. Since my vehicle has a rotator instead of wheels, is it possible it can't make heads or tails of what the radius must be? I have specified a radius under the rotator section, but that's about all I can think of at this time.