The AI in this game are criminals! even police cars run through red lights and stop signs! This feature can be toggle-able by An Option in gameplay named 'traffic awareness'. The cars would stop on red lights and go on green lights, And temporarily stop on stop signs. AI Would also change speed based on traffic signs with numbers on them(aka speed signs). If Buses are spawned on the map and there are bus routes, The Buses Would stop for 10 seconds on a bus stop. the 5 seconds are taken to kneel the bus down and open the doors, the other 5 seconds would be taken to take the passengers aboard(just like in bus routes). For the Impact on police chases, features like pre-emption, which is a real life feature, would change the traffic lights the police car is heading in to green. I know this is hard to implement, But these are just suggestions! Ounce again, props to the BeamNG.drive Developers! You guys are the best developers!