So I've yet to see anything on the forums about this... Who remembers Twisted Metal and Vigilante 8? What if BeamNG had a combat mode separate from the scenarios, free-roam, or campaign(when it come out)? The way I could see this working potentially Is have the games base car be about 25% more durable overall, and having configurations that give the cars better armor, suspension durability, drive-train durability and performance and combat upgrades every time you succeed at defeating enemy vehicles. A victory could be achieved by disabling an enemy vehicle(killing the engine/breaking their drive shaft), or out right obliteration(doing so much damage that the enemy car falls apart/ blows up) certain cars can have good stats and bad stats [examples] Garvil Barstow speed = 85-100 durability = 60-100 reliability = 75-100 weakness- front subframe Garvil T75 speed = 45-100 durability = 95-100 reliability = 80-100 weakness-side mounted fuel tanks 88 Ibishu Pesima speed = 50-100 durability = 60-100 reliability = 80-100 weakness-FWD trans-axle susceptible to breaking This is an idea i had while playing Fallout 4 of all things, so let me know if this seems like a good idea. So I've been thinking(not something I do often admittedly) about how armor and upgrades would be tackled... we'll use the T75 as a reference stock options would be basic(obviously) front durability could be increased by adding the Heavy Duty front bumper giving a front durability boost of 5% and a 10% ramming damage boost. The stock drive train would be a non-turbo i6 diesel with an 8 speed auto trany... you could get the 12 speed manual to give the T75 a 1% acceleratin boost, a 5% speed boost and the ability to Jake Brake(engine break) to give excellent stopping power, but you trade off with 15% reduced reliability. Still thinking of stuff but I think this is something that could be very interesting to add to the game.
25% more durable, no. That would decrease the realism. But armor, yes. That would keep the realism while having the car's body less prone to dents and damage.
very true, I suggested increased durability due to the fact that some cars break instantly if they hit a jump wrong, and that would be somewhat of an anti-climactic loss