Hi guys, The effects of force feedback for all the original cars come along with BeamNg are satisfactory with respect to road friction, self centering etc... However, for most of the cars I downloaded from the forum / mod sections, the force feedback is very weak that I can hardly feel it even I set the FFB values to maximum. Why there is such a big difference in force feedback for some downloaded cars and how can I rectify this situation. Thank you Thomas (Thrustmaster TX)
What cars? The force feedback is a direct result of the steering and suspension geometry of the vehicles. Some real life vehicles have very poor feedback through their steering wheels too (specially city-oriented vehicles, while other vehicles are great). The most likely problem is that downloaded cars have not been designed with steering feedback as a priority. Maybe the creator don't even have access to a FFB device on which to test the suspension design and car setup, and therefore the result is not perfect. Best thing to do is to talk with the vehicle creators.
Dear Stenyak, Thank you for your reply. For nearly all the cars I downloaded from the links here "http://www.worldofmods.com/beamng/" or also for those downloaded within this official page, I encountered the same problem of very weak FFB. But when I changed back to the original vehicles came along with the game, the FFB work very well. Is there any change to the FFB input file after the 0.6 update ? Do you know any parameters in the .jbeam file that will affect the magnitude of skid resistance / self centering torque etc of the steering wheel? Thanks Thomas --- Post updated --- Actually, I tried to open the .jbeam files of those "problem" downloaded cars to see the parameters and I found that most of them used BEAMNG's cars as the basis for modifying the appearance and engine power etc only. That meant the steering and suspension geometry of the vehicles ( you mentioned that would affect the FFB) were same as BEAMNG's cars.
A) Examples of downloaded cars with very weak force feedback (nearly can't feel at all): The EVO IX, Subura 22B and Polo R provided in the following link have very weak force feedback in terms of road resistance and self-centering force, but the vibration during hitting road obstructions are normal. These three cars are only some of those cars which have this problem. http://www.beamng.com/threads/racing-pack-5-cars-2-maps.7868/ B) Example of downloaded cars with very good force feedback : Celica GT4 and all other BEAMNG's cars came along with the game from steam http://www.beamng.com/threads/schumachers-pack.27913/ Thomas (Thrustmaster TX)
Those are really old mods, they're bound to have bugs in newer versions of the game and likely won't be updated again.
If you want access to high quality compatible mods that were made for the current versions of beamng try looking for mods on these forums that were uploaded or updated within the last 2 years. The Evo is being updated by one of our forum members currently and the 22b is planned next.
Thanks for reply... but some of the recently made vehicles also have similar very weak FFB problems . They are as follows : http://www.beamng.com/threads/crd-monster-truck.24742/ http://www.beamng.com/threads/1985-...500-quattrovalvole-bug-fix-super-sound.28963/ http://www.beamng.com/threads/8x8-heavy-utility-truck.15808/
First one, I think the author knows about the issues, the second is still a work in progress from what I can tell, and the third I don't think is going to be updated anymore. That last one is not necessarily a new mod, it's been around for a while but was updated until recently.