2.1 Version Available (August 3rd) ___ Port made by JorgePinto & swift502 Original map by Rockstar Games (WARNING: This trailer was made in an alpha stage on a potato computer, quality doesn't reflect the final product!) Welcome to Vice City Inspired by @swift502 's port of GTA 3's Liberty City, I decided to team up with him to literally create the next step in the series, the 80tastic experience of Vice City! Features Complete port of the whole Vice City map, with several spawn points included, including the following interiors built into the map itself (I suggest a Pigeon for entering these!): Malibu Club Diaz's/Vercetti's Mansion North Point Mall Hyman Stadium Stunt Arena (Not directly accesible, only via spawn point , F7 key and/or world editor) Pole Position Club Added ambient sounds (beaches, mall and club music...) ground types behaviour (grass, sand, mud...), BeamNG Water (ocean, pools, particles...) and vertex lighting. Added dynamic night lighting* using BeamNG's light system to the entire map, as close to the original as possible, using more than 8.500 individual lights. +300 bug fixes and improvements on the original map, polishing the map for the modern and detailed times. AI Support and GPS Navigation support. Updated a few critical textures bastly used across the map. Optimised rendering using GTA VC's LOD models. Several key points made BeamNG friendly, like access to Pay 'N' Spray shops (curb cuts added to the sidewalks) or certain iconic stunt stunts across the map. (to avoid wrecking your car on the first try...) Mostly NSFW Friendly. Added/changed a few Easter Eggs to suit BeamNG a bit more (Can you find them all?). Animated blimp on Downtown area too! Includes two Scenarios: Demolition Van Downtown Off-Road Challenge (Featuring a custom D-Series with a Landstalker replica config) Includes a VCPD Skin-Config for the Police Grand Marshal and Vice City custom plates as well, which load automatically with the map. Known Bugs SEVERAL TEXTURES (As of January 2022) ARE CURRENTLY BROKEN, the only workaround so far is to run the map unpacked, by following these steps below: Download the map .zip as usual. Go to your local mod folder (C:\Users\User\AppData\Local\BeamNG.drive\0.24\mods as default) and open/create the unpacked folder within the mods folder Create a folder called vice.zip (for example) inside the unpacked folder, and copy all the contents from the .zip file inside, once it's finished, you can delete the file and run the map Due to how water works in BeamNG, some specific areas of the map are flooded, like the underground mini-mall at Washington Beach, the underground parking garage at the marina, and the canal in Little Haiti (The option to avoid this is using water blocks, which along with the map itself, brings down the performance to unplayable levels, so sadly nothing can be done about it at the moment) Certain spots in areas with a lot of grass, like the golf club, can behave like asphalt. It is unknown why this happens since all grass textures are already coded to behave as grass, and no 'phantom' polys on top of it might exist that avoid contact with grass. *Performance is definitely far from optimized, at day most current computers should run it without major issues at all, but at night I would say no computer will be able to get more than 2 digits on FPS, so it is advised to use nighttime for pictures only. -Download- (INSTRUCTIONS: Put the downloaded zip file in "C:\Users\username\Documents\BeamNG.drive\mods") -Changelog- Feedback, help, and suggestions are welcome!