[VideoTutorial] - Exporting static objects with collision

Discussion in 'Content Creation' started by Nadeox1, Oct 5, 2013.

  1. moosedks

    moosedks
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    screenshot_00035.png

    your collision mesh is under the visable one for some reason. Try deleting the collision mesh and then copying the visable one again. IDK why it's like that.
     
  2. Deewad

    Deewad
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    Cant get much more lined up
     

    Attached Files:

    • Colmesh.jpg
  3. BiscoMix

    BiscoMix
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    This should help you out:

    center-tutorial.jpg

    The image above is how I fix this problem. You have to delete the colmesh-1 mesh, and apply the origin change to your original model. Once you've done that, duplicate your model and rename the duplicate to colmesh-1. Before you import this model into your map, you need to first make sure the old model is deleted from the map, and you've deleted the "cached.dts" file of your model from the folder. If you don't do that, you won't get the import options to center your ramp.
     
    #23 BiscoMix, Oct 21, 2013
    Last edited: Oct 21, 2013
  4. Deewad

    Deewad
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    Thanks man, It worked!
     

    Attached Files:

    • col.jpg
    #24 Deewad, Oct 21, 2013
    Last edited: Oct 21, 2013
  5. BiscoMix

    BiscoMix
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    No problem. I'm glad it's working for you.
     
  6. ryakra

    ryakra
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    I fallowed the tutorial but for some reason when I load it into the game I get this:
    jQwvlrD.png
    This is what my blender file looks like:
    mudw3ge.jpg
    I have included the .dae if that is needed
     

    Attached Files:

  7. Deewad

    Deewad
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    Make sure your mesh has a material on it.
     
    #27 Deewad, Oct 22, 2013
    Last edited: Oct 22, 2013
  8. NkosiKarbul

    NkosiKarbul
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    Call your LOD mesh "Cube_a400" or something like that, not 001. Changing that fixed the file for me.

    LOD meshes get triggered by the space (in pixel) they take in the rendered view, you define the size until which a mesh should be rendered with the number on the end of the name.
    If it becomes smaller than the defined number, the game switches to the next lower numbered mesh.
    A material should be created upon importing, not sure tho.
     
  9. Paranoyd

    Paranoyd
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    YES! Thank you! Been having this problem when I try creating anything more complex than a single shape. Also learned to re-center it every time I adjust it after that too. Now I can continue making my map with a customized elevated highway. :D
     
  10. BiscoMix

    BiscoMix
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    You're welcome! Good luck with your map. :cool:
     
  11. Nickorator

    Nickorator
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    So I created this bowl object to drive around in. I followed every step you said, and yet when I export it, put it in the correct levels file, and put it in the game, it shows up invisible. I still get collision but I can't see anything. Any tips? Here's the blender screen right before exporting it.

    sfs dfhsdnf.jpg
     
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