Visible distance override

Discussion in 'Ideas and Suggestions' started by fufsgfen, Feb 3, 2017.

  1. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    For larger maps with more objects in them, it might be nice to have possibility to set terrain for longer visible distance than rest of objects.

    That would help a lot with performance and would allow to have nice visual quality by seeing far mountains and land.

    What I have seen with many mod maps is that cpu load on single core goes quite high with higher shader and light settings, this has something to do with so many objects being drawn, maybe some overhead comes from objects, I don't really know, but lowering visible distance keeps CPU load on single core at more reasonable level.

    That however is causing terrain to be drawn at limited distance and it does not look so nice, but if terrain could have different visual distance it would allow far larger and more complicated islands.

    Of course there might be already better ideas under development for improving this aspect, but in case there are none, this could be quite inexpensive way to allow larger islands with better visual quality and performance.

    Even better would be if there would be possibility to override visual distance by each object, but I try not to be greedy :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice