So I've been driving and I think the engine is to quiet on some vehicles. How would I go about changing that?
@TDK --- Post updated --- Okay, I’ll actually answer now. Most engines are quiet because they are muffled quite a bit. Remove “exhaust” under the engine section of the part selector. You car will then be loud, because it will be running open headers!
But don't you have mixer settings like for game and other sounds separately? I don't know if the made that disappear in Win10: I have always wondered why engine sounds are mentioned being too quiet, when they seem to be quite ok, too loud at some cases like idling. There are some sounds that are too loud though, like birds and indicator stalk, but for example wind and tire noise is kinda ok, wind noise overpowers normal street car engine somewhere around 160kph, depending from car of course, while at steady 80kph you hear only tire noise and some wind, nothing really from engine, except some loud older cars and modified cars etc. So if anything engine can be too loud at some situations.
Tried that. Didn't work They did remove that in the win10 I was looking for Code. How to just make the engine louder
no they didn't. right click on the volume button down on the taskbar, and a menu will pop up, like this: press "open volume mixer"
Change the maxGain in the engine.jbeam (not sure if the agument is exactly correct, but you will find it). Just make sure to follow all of the modding guidelines and not overwrite any of the official files.
We're right in the middle of a lot of updates and changes with the audio, and honestly we'd be wasting our time if we spent too much time mixing at this point. To be honest, I don't want to really go nuts about the mix until we support surround sound..... I must chase to see when this may be possible. Then, we mix in surround and FMOD should take care of the stereo mix down mix for us.
Aside what's said above, vehicles are pretty loud. Make sure you do not have some slider set to the minimum (In-game, Windows, your speakers, any third-party audio software and so on)
People have their own perception of what a mix should sound like. We also have to be mindful that WHAT they are using to listen with can have a big influence on what they hear. Cheap headphones will likely have peaks in the upper midrange, around 2.5khz, to bring out speech... others may have enhanced bass responses... etc. etc.... and more etc. It's the same with speakers too. Sound bars, tiny stereo speakers with a small subwoofer (placed in the corner of a room, the worse place to put a subwoofer) - all this things plus more influence the final sound you hear.
Logitech plastic boxes in concrete bunker known as apartment, sound person's nightmare and very much more common than any decent setups. I'm not envy of the task sound guys have to do, wants, needs, reality, try to be happy with all the walls :-/ I have loft bed which kills nicely reflections, speakers (my own custom made) are below that, sub is at open, but setup is not perfect, I can't really use any volume level appropriate to not annoy neighbors, so all that finetuning of my audio is useless as I use mostly just Koss Porta Pros which are loudness to extreme. It's never perfect, but it can be ok Oh and guess what audio setup I have been using today? 27" monitor speakers via hdmi, monitor did cost 150 euros some 4 years ago, not exactly hifi. Reality is harsh, despite having nice setup, use of that is limited. It is interesting to hear about where sound is going and of what is current stage of development, for me sound currently is really quite fine, especially considering stage of development, with this quite wide range of audio quality I have, sound does work quite fine.