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WIP Volvo VNL 780

Discussion in 'Land' started by CarSquasher, May 3, 2015.

?

What should I name this thread?

  1. The same as it is now

    344 vote(s)
    71.1%
  2. Let you guys choose

    126 vote(s)
    26.0%
  3. Voluto VUE 870

    14 vote(s)
    2.9%
  1. AwesomeGamer13

    AwesomeGamer13
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    Joined:
    Feb 12, 2016
    Messages:
    12
    I do believe that it is legal as long as you give credits to the creator.
     
  2. CarSquasher

    CarSquasher
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    Sep 5, 2014
    Messages:
    510
    Okay, ill see what more people say before a make any drastic moves
    --- Post updated ---
    Becuase I did find a pretty good model
     
  3. opkraut

    opkraut
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    Joined:
    May 30, 2015
    Messages:
    1,010
    Just make sure you have permission to use it and to publicly release it
     
  4. CarSquasher

    CarSquasher
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    Sep 5, 2014
    Messages:
    510
    ACTUALLY the model is from http://www.cadnav.com/3d-models/model-28546.html
    The license section says Free(Personal and Commercial) which i suppose gives me the green light to proceed??
    --- Post updated ---
    hehehehe
    --- Post updated ---
    how do i make clear textures for glass?
     

    Attached Files:

    • screenshot_00006.png
    #624 CarSquasher, Jan 4, 2018
    Last edited: Jan 4, 2018
  5. huatuanhai

    huatuanhai
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    Joined:
    Oct 3, 2017
    Messages:
    54
    bro i want see textures for glass :)
    --- Post updated ---
    hmm the truck just like volvo vnl 670
     

    Attached Files:

    • winter-holiday-skin-for-volvo-vnl-670-ats.png
  6. MilanKD

    MilanKD
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    Joined:
    Jul 23, 2016
    Messages:
    602
    Take the beamng texturen :)
     
  7. CarSquasher

    CarSquasher
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    Joined:
    Sep 5, 2014
    Messages:
    510
    BeamNG doesn’t have a texture for the volvo
     
  8. MRcrash

    MRcrash
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    Joined:
    Dec 12, 2014
    Messages:
    718
    You can use textures in the common folder. For my farming pack mod I created a shared glass material that works for all vehicles and I don't need to create individual texture for each vehicle. But when glass breaks, it will disappear so if you want broken glass texture, you have to replace "invisible.dds" with something other.

    Code:
    singleton Material(glass)
    {
        mapTo = "glass";
        diffuseMap[0] = "vehicles/common/glass_base.dds";
        useAnisotropic[0] = "1";
        castShadows = "1";
        translucent = "1";
        doubleSided = "0";
        translucentZWrite = "1";
        dynamicCubemap = "true";
    };
    
    
    singleton Material(glass_dmg)
    {
        mapTo = "glass_dmg";
        diffuseMap[0] = "vehicles/common/invisible.dds";
        normalMap[0] = "vehicles/common/windshield_dmg_n.dds";
        useAnisotropic[0] = "1";
        castShadows = "1";
        translucent = "1";
        doubleSided = "0";
        translucentZWrite = "1";
        dynamicCubemap = "true";
        
        
    };
    
     
  9. CarSquasher

    CarSquasher
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    Sep 5, 2014
    Messages:
    510
    thanks
     
  10. CarSquasher

    CarSquasher
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    Sep 5, 2014
    Messages:
    510
    New Vs Old
     

    Attached Files:

    • 351154-ebbe93585ae879b9aadebb0c92d6f1a7.png
    • 349325-e2e6459790809dd17248ca542e62712c.png
  11. MilanKD

    MilanKD
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    Joined:
    Jul 23, 2016
    Messages:
    602
    Omg! Im going to rate it aweso...

    Oh wait
     
  12. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Joined:
    Mar 30, 2017
    Messages:
    167
    yep, as long as you are not using it for profit, and you give credit, its ll good.
    --- Post updated ---
    lmao ikr
     
  13. CarSquasher

    CarSquasher
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    Joined:
    Sep 5, 2014
    Messages:
    510
    oh yea they removed that, maybe they should have a forum wide vote before they do things like that
     
  14. CarSquasher

    CarSquasher
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    Joined:
    Sep 5, 2014
    Messages:
    510
    Update tonight
     
  15. MarkOrigins

    MarkOrigins
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    Joined:
    Sep 13, 2017
    Messages:
    9
    i think i its but if the creator allows u and also i recomend to change a bit to avoid problems (jbeam)
     
  16. CarSquasher

    CarSquasher
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    Joined:
    Sep 5, 2014
    Messages:
    510
    Update: worked on textures, added more length to the model to turn the 670 into a 780. Seperated more parts. Next: Making windows on the sides and adding an interior
     
  17. SuperEmbracer

    SuperEmbracer
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    Joined:
    Sep 12, 2016
    Messages:
    86
    That Volvo truck is pretty nice! Are you going to make a drag or a racing version of the truck? I'd love to crash into cars with a truck going at over 200+ km/h!
     
  18. CarSquasher

    CarSquasher
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    Joined:
    Sep 5, 2014
    Messages:
    510
    I’ll see what I can do
     
  19. Def2004

    Def2004
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    Joined:
    Jul 2, 2016
    Messages:
    54
    Wawsome!
     
  20. MilanKD

    MilanKD
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    Joined:
    Jul 23, 2016
    Messages:
    602
    Capture.png