WIP 2017 Volvo VNL Pack

Discussion in 'Land' started by CarSquasher, May 3, 2015.

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What should I name this thread?

  1. The same as it is now

    816 vote(s)
    38.0%
  2. Let you guys choose

    207 vote(s)
    9.6%
  3. Voluto VUE 870

    249 vote(s)
    11.6%
  4. Volvo VNL 780

    423 vote(s)
    19.7%
  5. Wentward GNL 680

    347 vote(s)
    16.2%
  6. Jargl JNL 780

    104 vote(s)
    4.8%
  1. CarSquasher

    CarSquasher
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    Yep thats correct
     
  2. jeff775

    jeff775
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    Ohhhh, that makes sense. Thanks for clearing that up for me!
     
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  3. CarSquasher

    CarSquasher
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    Should I put a bed in the cab or a table with chairs?
     
  4. Top Tier Studios

    Top Tier Studios
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    You could do something like this, which is a table underneath and a bed above it.
     

    Attached Files:

    • 1_X5SJdwT3OzFaxRHxKBDnjg.png
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  5. CarSquasher

    CarSquasher
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    Ooo that could be cool
    --- Post updated ---
    Progress Update for interior: Started working on the interior of the doors
    --- Post updated ---
    Another update: interior door panel is complete
     

    Attached Files:

    • untitled.png
    • untitled.png
    • Interior-Door-Panels-Volvo-VNL-9998476-thumb.jpg
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  6. Sithhy™

    Sithhy™
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    Why does it look like the door panel has no proper mesh? Am I missing something you did? Or it doesn't need to have a proper mesh? o_O
     
  7. CarSquasher

    CarSquasher
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    I’ll show a wireframe, must be the angle
    --- Post updated ---
    If you mean the door panel currently in the semi because I haven’t added it to the official file
     
  8. Sithhy™

    Sithhy™
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    I mean that the interior door panel looks like it's made out of ngons instead of proper mesh
     
  9. CarSquasher

    CarSquasher
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    Not sure what you mean, thats how I do alot of my modeling and it seems to work fine
    Update: Progress on the interior storage and seating

    Heres another picture of the door


    I looked up Ngon and yeah some faces are Ngons, but as far as I can tell those haven't been an issue before once I textured the part and put it ingame
     

    Attached Files:

    • untitled.png
    • untitled.png
  10. Sithhy™

    Sithhy™
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    I don't believe much in that... Ngons should be AVOIDED at all times, especially for a soft-body physics game like BeamNG
     
    • Agree Agree x 1
  11. CarSquasher

    CarSquasher
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    I only do Ngons when I’m doing parts that have less deformation like the interior, but obviously on the exterior there should be no ngons
     
  12. CarSquasher

    CarSquasher
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    Progress on the jbeam: I extended the jbeam of the t series cab so it would fit the cab of the volvo and I moved the Jbeam of the exhaust stacks to the back of the cab
     
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  13. fufsgfen

    fufsgfen
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    I don't know about Ngons, but I see this at Collada export:
    upload_2018-6-7_6-13-20.png

    Import .dae to Blender and see for yourself if there really is Ngons or not, but I doubt there being anything else than triangles.

    For example this I did make from quads, then exported, imported and continued, so Export made all quads to triangles, then as I continued model bit further, I made quads like before, so there is now triangles and quads, but when exported, there will be only triangles.
    upload_2018-6-7_6-18-13.png
    So in game there will be no Ngons, only trouble from using them might be less control over size of triangles or something like that, but probably nothing more?
     
  14. CarSquasher

    CarSquasher
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    Correct. Yea I was just thinking about the export options so I will make all my models with Ngons and when it comes time to export the final model I will use that feature
    --- Post updated ---
    Progress Update: did some work on the storage above the drivers seat in the interior
     

    Attached Files:

    • untitled.png
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  15. nuclear pillow

    nuclear pillow
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    looks awesome but there is no hood or engine model
     
  16. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    It's WIP, but I'm pretty sure it might be something on your end.
     
    • Agree Agree x 1
  17. CarSquasher

    CarSquasher
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    Yeah I have not had this issue before, uninstall possibly conflicting mods and try again.
     
  18. nuclear pillow

    nuclear pillow
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    Ok I will try that
    --- Post updated ---
    it didn't work same thing happened
     
  19. Tsutarja495

    Tsutarja495
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    If you're worried about n-gons screwing things up, try using the Triangulate modifier.
     
  20. carmaster123

    carmaster123
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    this is really the gravil truck with a different model same engine different frame
     
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